Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Singleplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Singleplayer Scenarios » Chewbacca Adventures Ch. 1

Download File Post Review Post Comment

Chewbacca Adventures Ch. 1

Author File Description
Dark_Trooper_001
File Details
Clone Campaigns required?: No
Style: Role Playing Only
Chewbacca has a peaceful life, but that will all change once he discovers that the Trade Federation has invaded his territory.
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Playability: 1
The contents of this scenario are kind of baffling. Nothing really seems to work as intended... not that I know what the intent actually is. It... appears to be a Build & Destroy scenario. You locate a handful of workers, find a clearing with some farmland to work in... and then that's it.

When you find the workers, the scenario crashes due to a glitch in the triggering. Not that it matters, since there's not even a point to the workers to begin with. The 'enemy' in this scenario is a Neimoidian Technician guarded by a half-dozen battle droids. Chewbacca alone can kill them, making the prospect of building a base and army utterly pointless. Made more baffling is the fact that this enemy is located only a few paces behind your Command Center!

So... if you were to play this scenario 'right' you would essentially be building up a base and an army to deal with an enemy literally standing a few feet from your base, completely defenseless.
==========

Balance: 1
The scenario can be won using only Chewbacca. The 6 or so enemy battle droids are separated enough that they can be dealt with one by one, and pose no real threat to anything.
==========

Creativity: 2
I'm not sure what this scenario wanted to do, but suffice it to say... it didn't work. The map at least looks nice. Kinda.
==========

Map Design: 2
This here is the best part of this whole ordeal. The corner of the map you start in looks pretty nice, with numerous plants, trees, animals, and mountains surrounding you. As you press on, the area becomes less and less detailed. Roads are a straight single-tile line to your next point of interest, surrounded by blocky corridors of trees.

Your base is located in a large, flat Grass 1 clearing. There are no 'natural' resources, but rather large squares of stockpile objects. It's almost like you can see the author caring less and less about their work the further you progress.
==========

Story/Instructions: 1
Nothing at all. Your only stated objective is to find some workers (which crashes the game). There is dialog, but it's very simple, telling you to walk up the road to find your workers. Something easily deduced by... just following the road.
==========

Additional Comments:
If there's a single word I could use to sum up the experience of playing this scenario it'd probably be, "Huh?"

[Edited on 07/07/18 @ 10:39 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions1.0
Statistics
Downloads:1,068
Favorites: [Who?]0
Size:114.11 KB
Added:02/25/02