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Earth Campaign

Author File Description
Orrion Carn
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of scenarios: 10
It's finally done. And it's the start of Earth Productions. Mods, Campaigns and much more will come from this.

Note: That there's no voice actors in EC. Because no one made the due date, except for Sir Orion. So, the voices are going to have to wait for the 'Deluxe' version of EC. Keep an eye out for it.

Credits go to Lucas Arts for making a fantastic game, and Sir Orion who stuck with me to release. Thank you Orion.
AuthorReviews   ( All | Comments Only | Reviews Only )
The Crazy Person
Map Design1.0
Playability: 2
Meh, how do I begin. Its mostly run an gun in the beginning, with you easily defeating enemy troops who are unfortunate enough to cross your path. Then there's this Republic transport just kinda hangin' out... that you can use (if you so desire) to bypass every single enemy troop on the map. Also, I noticed quite frequently the computer would simply resign if I was doing a good job. That by itself is enough to warrant a low score. In the end, this was not entertaining, but tiresome and boring.

Balance: 1
Too easy. Way to easy. I don't even see the point of having extra troops to fight with you in the second level, cause your heroes tend to do 1 or 2 shot kills anyway. There was nothing challanging to suggest that my units might be in any sort of danger. Enemy troops were more of an annoyance than a threat. Also, when you get the base and have to build an army to storm the prison camp... there's no sense of urgency. You get to take your sweet ass time building as many troops as you desire, with no threat of being attacked and you also have an ungodly amount of resources at your disposal so even if you somehow don't manage to defeat the prison camp the first time around you can always just go back and build a whole 'nother army. All in all its a landslide victory for the player, with very little chance of ever possibly losing.

Creativity: 2
Earth as a setting meshing with Star Wars. Okay, you get one point. Aside from that, there is nothing creative in this campaign. The format and gameplay are as basic as they get.

Map Design: 1
Bland. Grass 1, dirt one and Tree (Oak). repeat that over the entire map and you've got yourself what's in this campaign. There's no variation in the foliage or ground, no elevation... no kind of detail to make it feel real at all. It felt more like a random map than a custom campaign. Use some elevation, drop some plants around so it looks more natural. Mike some palm and/or redwood trees in with the oak. Also, in the beginning, you walk in a straight line. No fun.

Story/Instructions: 1
I had a basic idea of what to do. The beginning offered me with the most basic of instructions. (Heroes must survive, do this one thing). The story was bland. Mandalorians come to Earth... okay, so what? There is nothing in a few lines explaining the setting that gets me gripped. I don't know and don't care why the characters are where they are and why they're doing what they do. A developed story should be at least several detailed paragraphs in the history/instructions/intellegence sections AND compelling dialogue throughout the gameplay.

Additional Comments:
Needs a lot of work if its going to get a decent score out of someone who WRITES A PROPER REVIEW.

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Map Design1.0
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