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Earth Campaign

Author File Description
Orrion Carn
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of scenarios: 10
It's finally done. And it's the start of Earth Productions. Mods, Campaigns and much more will come from this.

Note: That there's no voice actors in EC. Because no one made the due date, except for Sir Orion. So, the voices are going to have to wait for the 'Deluxe' version of EC. Keep an eye out for it.

Credits go to Lucas Arts for making a fantastic game, and Sir Orion who stuck with me to release. Thank you Orion.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Noobo Oh boy! Oh boy!
Orrion Carn
File Author
Does anyone like it? Oh, thanks Noobo

[Edited on 07/13/07 @ 03:49 PM]

SpaRS It could use some work, OC. Use up more of the map, or make a smaller map. Hm... I believe that's all the critism I have. Keep up the good work!!
Orrion Carn
File Author
thanks, Like I said. Keep an eye out for the deluxe version. It will have touch-ups and such.

Anyone want to review... 1-5? You know.

[Edited on 07/16/07 @ 09:12 PM]

master silver Well, it has a nice story. The balance is decent. Some of the triggers don't work and overall it is a little too long. Oh and map design could use a little work. I am not trying to be too critical but the Earth Campaign need a little fixing.
Orrion Carn
File Author
Thanks. I'll keep that in mind when I make the Deluxe version. Keep an eye out for it.

btw... I had to make it a long Campaign... Sorry... It won't fit with the storyline. Two of the missions will be put together. Maybe I should put it into episodes...? {Sigh}...
Arbiter_of_Hal0 Playability: 4
It is very playable, however most campaigns are. There wasn't really any new development in playing style for this campaign, but not much bad either.

Balance: 3
Sometimes it was way too easy and other times way too hard, but it balanced itself out. Try to keep a smoother transition from easy to hard parts.

Creativity: 5
Very creative. I've never played anything like it. There is little more to be desired in crativity, besides maybe side missions to help the storyline.

Map Design: 4
Good, solid map design is found in this campaign. The map really looked like somewhere on Earth, even though you had only futuristic building, units, ect. to work with.

Story/Instructions: 4
I always knew what to do, and the story was good, but sometimes you went too long without adding onto the story.

Additional Comments:
A very good campaign for a first. There are some minor improvements that could be made, but overall it is a good campaign.

[Retracted due to little content. Please try to add more in future. - Bryl]

[Edited on 09/05/07 @ 01:51 PM]

Orrion Carn
File Author
The Crazy Person
Map Design1.0
Playability: 2
Meh, how do I begin. Its mostly run an gun in the beginning, with you easily defeating enemy troops who are unfortunate enough to cross your path. Then there's this Republic transport just kinda hangin' out... that you can use (if you so desire) to bypass every single enemy troop on the map. Also, I noticed quite frequently the computer would simply resign if I was doing a good job. That by itself is enough to warrant a low score. In the end, this was not entertaining, but tiresome and boring.

Balance: 1
Too easy. Way to easy. I don't even see the point of having extra troops to fight with you in the second level, cause your heroes tend to do 1 or 2 shot kills anyway. There was nothing challanging to suggest that my units might be in any sort of danger. Enemy troops were more of an annoyance than a threat. Also, when you get the base and have to build an army to storm the prison camp... there's no sense of urgency. You get to take your sweet ass time building as many troops as you desire, with no threat of being attacked and you also have an ungodly amount of resources at your disposal so even if you somehow don't manage to defeat the prison camp the first time around you can always just go back and build a whole 'nother army. All in all its a landslide victory for the player, with very little chance of ever possibly losing.

Creativity: 2
Earth as a setting meshing with Star Wars. Okay, you get one point. Aside from that, there is nothing creative in this campaign. The format and gameplay are as basic as they get.

Map Design: 1
Bland. Grass 1, dirt one and Tree (Oak). repeat that over the entire map and you've got yourself what's in this campaign. There's no variation in the foliage or ground, no elevation... no kind of detail to make it feel real at all. It felt more like a random map than a custom campaign. Use some elevation, drop some plants around so it looks more natural. Mike some palm and/or redwood trees in with the oak. Also, in the beginning, you walk in a straight line. No fun.

Story/Instructions: 1
I had a basic idea of what to do. The beginning offered me with the most basic of instructions. (Heroes must survive, do this one thing). The story was bland. Mandalorians come to Earth... okay, so what? There is nothing in a few lines explaining the setting that gets me gripped. I don't know and don't care why the characters are where they are and why they're doing what they do. A developed story should be at least several detailed paragraphs in the history/instructions/intellegence sections AND compelling dialogue throughout the gameplay.

Additional Comments:
Needs a lot of work if its going to get a decent score out of someone who WRITES A PROPER REVIEW.
Sir Orion *Slaps Face*

My bad. I did some minor changes to Orrion's first scenario and the Transport was for getting to a trigger point quicker.

Alright Orrion, TCP makes some good points. Make sure to keep in mind what he says.

[Edited on 09/26/07 @ 09:43 PM]

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