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Jedi Force Powers - Part 1

Author File Description

Jedi Force Powers - Part 1

This modpack gives Force powers to the heroes of Episode I. You can train these heroes in a regular game:

Qui-Gon Jinn ..... RN Fortress

Obi-Wan Kenobi ..... RN Hvy Weapons Factory

Darth Maul ..... TF Fortress

Each hero comes in two versions: Force and Pilot.

Force Hero

The Force hero is a cannon mod, with multiple Force powers. These powers can include:

  • Lightsaber: Melee combat. Bonus vs Jedi/Sith.

  • Deflect: 'Deflect' lasers. Hero is more resiliant, but he cannot move.

  • Throw: Throw your lightsaber. Bonus vs mechs.

  • Push: Attack with Force energy. Bonus vs infantry and workers.

  • Lightning: Same effect as Push.

  • Jump: Jump over any terrain. No attack.

    Each hero has a different combination of powers:

    Qui-Gon Jinn:
  • Lightsaber, Deflect, Throw, Jump

    Obi-Wan Kenobi:
  • Lightsaber, Deflect, Push, Jump

    Darth Maul:
  • Lightsaber, Deflect, Throw, Lightning, Jump

    To switch powers, click the Next Power icon: , or type hotkey P.

    Pilot Hero

    The Pilot hero is a regular Jedi/Sith knight. When the pilot picks up a holicron, he changes into a spacecraft:

    Qui-Gon Jinn ..... Royal Starship

    Obi-Wan Kenobi ..... Jedi Starfighter

    Darth Maul ..... Sith Infiltrator

    If the spacecraft is destroyed (or deleted), it leaves the pilot behind, as a survivor.

    Bonus Unit - Explosive Scout

    The RN and TF can build an Explosive Scout, instead of a grenade trooper. The scout explodes when it hits an enemy object. It has a bonus vs buildings, especially walls and gates. The style of the scout depends on the civ:

    RN Explosive Scout ..... Podracer

    TF Explosive Scout ..... Sith Probe Droid

    Other Changes (All Civs)

  • Air cruisers are stronger, and more effective vs aircraft.

  • Air transports have garrision = 25.

  • Anti-air weapons fire red lasers.


  • Only one copy of each hero (Force or Pilot) can be trained at a given time.

  • All heroes have Force Shields.

  • Force heroes get +1 range when you research Hvy Weapons Engineers at the Research Center.

  • Force heroes will attack buildings automatically, but will not attack enemy units unless instructed to do so. If you want your hero to fight without supervision, train the pilot type instead.

  • No pummel or artillery for RN.

  • No bounty hunters for RN or TF.

  • No grenade troopers for RN or TF.

  • No regular cannons for any civ.


  • TF Battleship (Air Cruiser): Redfive / Lord_Bane88

  • Sith Infiltrator: GothicLegionaire

  • Sith Probe Droid: The Seeker


  • Qui-Gon throws his lightsaber at an assault mech.

  • Darth Maul zaps infantry with Force Lightning.

  • Obi-Wan jumps over a wall.

  • Pages: [1] 2 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Rossk Awesome. Freaking awesome.
    File Author
    Thanks. :)
    darthreptus Awesome. How did you make the force powers? And how did you make it so you can only build one at a time?

    [Edited on 06/21/07 @ 12:39 PM]

    File Author
    Most of it was done by Genie editing. I use GenieEd2 Enhanced (the GUI tool), which makes it pretty easy.

    Each force hero is a cannon mod (a series of cannons, connected together in a loop). When you switch powers, you actually switch to a different cannon. The properties of each cannon (speed, projectile, attack strength, etc) are modified to give you different abilities.

    To set up the one-at-a-time restriction, you need to do two things:

    1) Configure the unit to store a 3rd resource:

    - Store Resource Type 3: Goods
    - Store Resource Quantity 3: -999999.000
    - Storage Enabler 3: 2

    This means: When the unit is alive, your Goods counter drops to -999999.000.

    2) Set the 3rd construction cost:

    - Cost 3 Used: Yes
    - Cost 3 Type: Goods
    - Cost 3 Amount: 0

    This means: You must have at least zero Goods, in order to build the unit.

    Result: When your hero is on the map, you have less than zero Goods, so you can't build another hero. If the hero dies, the Goods counter goes back up to zero or higher, so you can build him again.

    [Edited on 06/22/07 @ 03:39 PM]

    kinginwar when you download it where do you put it?
    File Author
    You need to use the mod installer program. Just go to the search field and enter 'mod installer'. You'll find it right away.

    Once you have the installer, run the program, and click the 'open mod' button. Browse to the *.mpi file and click 'open'. Then click 'install'. It's pretty self-explanatory.
    Rating: 3
    (Insert Rating analysis here)
    Ok, the jedi portion of this mod was great, but the Air Cruiser was buffed way too much, WAY too much, takes maybe 15 anti-air ships to take out 1 air cruiser and its just buffed to the max, makes the game very unbalanced.
    Additional Comments:
    had to uninstall this, wish i could just have had the jedi portion stand-alone
    File Author
    Thanks for your review. I tried to make the air cruisers realistic, with a greater emphasis on air combat. All civs get the same upgrade, so while the relative strength of the air cruiser has changed, no civ gets an unfair advantage.

    In future versions, I will adjust the air cruiser, so it doesn't dominate the action on the ground. For now, to defend against air cruisers, build air cruisers of your own, or fighters.

    [Edited on 08/02/07 @ 01:57 PM]

    Admiral Grunger Question,
    Why is it when I downloaded the mod and unzipped it, an icon for mplayer showed up and took me to an SFC page?

    Very nice mod btw, I look forward to installing it and playing it.
    File Author
    I'm not sure why that would happen. Does mplayer use the same .mpi extension for its files? It shouldn't intefere with the installation, as far as I know. Hope you enjoy the mod.
    Pages: [1] 2 » Last »

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