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Downloads Home » Campaigns » Star Wars: Ultimate Ep IV Full Campaign: Falling on Tatooine

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Star Wars: Ultimate Ep IV Full Campaign: Falling on Tatooine

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Other
Number of scenarios: 1
*/The Ultimate Episode IV Full Campaign\*

Falling on Tatooine

Hey Guys, I assume you remember me XD, well dont be dissapointed this continues until it is done ;) now you're able to PLAY the first level from my project, this covers the entire Tatooine matters from Ep IV in one scenario.[c]

[c=B0C4DE]This Campaign requires you to install the mod and place the sounds that Must be downloaded from the links below, as it also says in the readme file, "This Campaign will not be the same without the sounds and they also serve to notice things going on"

Sounds & Music 1
  • Zip File No. 1

    Sounds & Music 2
  • Zip File No. 2

    This is a little hard scenario so please dont give up, read your intelligence and instructions, it starts when R2 and 3po Crash in Tatooine and start looking for a civilized area, they got captured by jawas who sell them to the Lars' and think you know the rest until Han, Chewie, Ben, Luke & the Droids escape from the planet.

    Its a very complete scenario in all aspects, loyal to the movie and with some surprises too, plus its been tested a lot for your safety :)[/c]

    To obtain the mod installer in case you dont have it enter here

    For Screenies, Information about the project and stuff, visit the Official Showcase in the Forums http://swgb.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,9920,,10]Here .[/url]You can also check this other mods project I'm working on here about the Clone Wars Cartoons.

    Well, Very Very Special Thanks to all the ones who have collaborated in anything related with this project until now, and also many thanks to the playtesters that tested (duh) this campaign before its release. (Credits for the Modders are written on the modpack's readme file)Everybody Enjoy!:)


  • Pages: [1] 2 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    darth_noobo Playability: 4
    the map weighed it down a bit

    Balance: 5
    Too much enemys after the crash part when you play as C3PO

    Creativity: 5
    The challenge points were cool!

    Map Design: 4
    I bit confusing

    Story/Instructions: 4
    Good descriptions, but too much to read

    Additional Comments:
    You must have spent a longgggggggg time on this! It was fun, but it had a few bugs that was really annoying, one of them was when R2 just died when you enter the narrow part on the canyon.

    Great work! I'm waiting for the next one...

    [Retracted due to lack of content. - Bryl]

    [Edited on 07/25/07 @ 08:57 AM]

    jediwannabe Playability: 5
    The playability was pretty good through outthe game. though in some places it was a little difficult

    Balance: 3
    The Balance was off in the brginning and in a few parts through out. C-3PO became lunch for tuskens, and later in Mos Eisely several people...I mean Gomoreans.

    Creativity: 5
    The way you use triggers, escpecially with taunts was really good. I really liked the challeng point system, ostely because they are challenging.[wispers to self]"Stupid Rancor":)

    Map Design: 5
    The map design and eye candy was awesome...not much more to say then that.

    Story/Instructions: 3
    The story was fine but the instructions were a little bare.

    Additional Comments:

    Altogether though, good game. Can't wait for the next one.

    [Retracted due to little content. - Bryl[

    [Edited on 07/25/07 @ 08:59 AM]

    File Author
    Thanks to you both for completing it :) I think most people wont XD, yeah it was meant to be hard, actually I DID spent a LOOOOOOOOOOOOOOOOOONG time making it, it has 1470 triggers If I'm not mistaken, but btw, I know it have a couple of bugs here and there but R2 dying in the Canyon wasnt one of them ;P That was supposed to happen in order to "Capture" it :p

    Some other people posted ratings in my thread but I think they'd already dissapeared to post them in here XD.

    Yea, I'm continuing this project, I'm triggering the part where the Tie Fighter appears next to the Falcon/Tractor Beam and that stuff :p That level might be out like in 2 or 3 months (Not a Promise, I just think thats what I'll take)
    jediwannabe Lord_Bane I think what he meant by R2 dying was from rocks falling on him in the canyons.
    File Author
    That wasnt a bug either :s The rocks are suppose to kill you, thats even in the recognissance, intelligence or instructions, I know I wrote that. If a giant (for R2) rock falls on you am... dont think it will survive :p
    darth_noobo 1470 triggers? wow! im impressed! but the R2 dying was a bug, the game just crashed...
    File Author
    Well if the game crashed that was different :p But that never happened to me, nor anyone reported it before you, I'll check that :)
    ThePunkGuy Darth Noobu: I think you could do with making your review a bit more in-depth. For example, having the statement 'map weighs it down' for the Playability section seems a bit confusing in the current state, perhaps add some more to describe why the map weighed down the playability?
    Perhaps describe what made the map confusing? How could it be made more understandable?
    A simple structure to follow for reviews is describe the good and bad points of each section, what should be improved, perhaps even provide some examples of how to improve certain parts.
    Echuu made a thread regarding writing reviews, it also included some examples of well written reviews. Here is the thread if you would like to check it out:
    master silver
    Map Design5.0
    I must admit it has been a while since I played this, but since I saw it had no valid reviews I thought it deserved one.

    Playability: 4.5
    Everything in the Campaign worked fine. The objectives were simple but not boring and the overall feel of this scenario was incredibly unique. This campaign was great but I couldn't complete it because part way through I uninstalled the modpack. When I went to go back and play it, the game got messed up. Also I trouble removing the modpack. I wasn't sure if this was a bug or a problem with my computer. From what I did play it was incredible however. I especially like the different features you included that really enhanced gameplay and took the scenario to another level. These included the challange points, which I thought gave a unique feature to balance.(You could choose if you wanted to do explore more to look for them and if you wanted to take risks or not based on where they were.) Also the choice in difficulty made it possible to take many different paths to continue the campaign.(Like choosing R2-D2 or C-3P0 at the start.)Lastly the name changing of sooo many of the objects and buildings was the perfect complement to an already great map.

    Balance: 5
    It took many tries to complete each of the stages. Among the most difficult was escaping the Jawas in the sandcrawler and avoiding the falling rock at the start with R2-D2. Despite this frusturation I think it was needed because it really made your campaign challanging and made me want to keep trying it over and over again. Like I mentioned in the above section challange points also made the balance unique and even better, a thing which most other scenarios are never able to do.

    Creativity: 5
    Good map design, an amazing array of modifications to make it look like a realistic enviorment, the introduction of a challange point system, and the choice you could make in what part of the story to play all made the campaign creative. Nothing lacking here. You followed the story closely but improvised when you needed to with mods and terrian to really match with the Tationee Episode IV.

    Map Design: 5
    Flawless. Terrian mixing, tons of eye candy, name changes, you covered it all. Nothing could be improved in this section. Even the sounds made it better like when R2 came too close to a rock you heard the falling rock sounds. And if I remember correctly you also used the correct background music at the right cut scenes. Granted some of this isn't really the actual "map" but I group it all under the overall atmosphere and feeling of the scenario.

    Story/Instructions: 5
    Not much to say here. You included the objectives that need to be in the scenario. You followed the dialogue of Episode IV correctly and even had some parts where you actually HEARD them speaking which was really cool.

    Additional Comments:Overall this scenario deserved to be grouped as one of the greatest of all time. I am not sure if you are still working on the rest of the project Bane, but let me tell you what you have made so far is a masterpiece. Thank you for spending your time to give SWGBH such a great piece.
    File Author
    Man you almost made me cry XD thank you so much, I HATE to say I'm not currently working on it, but I'm willing in fininshing it someday, its been So Complicated since I started working (job) but at least in these time of inactivity of mine around here I have incredibly improved my 3d skills, I'm able of remaking almost anything I want by now, and make it very f***ing realistic, a LOT better than my already old Arc Troopers, so again thank you I was exploring around to see what was new, and then I found this which made me feel very happy and encouraged me once again on continuing my already abandoned project. Thank You and all the other ones who got to play my campaign and posted your reviews. =D
    Pages: [1] 2 » Last »

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