NOTE: THIS FILE DOES NOT INCLUDE THE CAMPAIGN SOUNDS OR MUSIC (Due to file size limitations) HOWEVER THEY CAN BE DOWNLOADED HERE: SoundPack (Recommended)
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
/A PALE TEAR - EPISODE I
It has been seventeen years since the Battle of Geonosis and thirteen years since the senate elected the Jedi High Council as their supreme leader.
The Clone Wars forced the Jedi to advance the training of their followers far faster than natural leading to more arrogant and young masters. After the Sith plot by Palpatine was foiled, the Jedi had to take control of the senate temporarily to insure a peaceful transition.
It was a delicate time, but soon the newer younger masters on the Council began to gain more power and influence, the wise prudent masters of old were soon supplanted. And when the time came the new leaders of the Order denied letting go of such attractive power.
In the years that followed everything changed, the Jedi began to adopt an egotistical and narrow philosophy that suggested those without force abilities were immature, lesser beings. They separated communities and families with military guarded walls and structures based on midichlorian counts. They began to control everything.
Some systems of course resisted, but against the Grand Army of the Republic their fights were in vain. There were whispers of whole species massacred, entire planets wiped off the charts. But the whispers ended far too soon as the Jedi took control of transportation and communication.
People, in theory, could resist; but the Jedi’s power was far too ominous. The last free systems in the galaxy lie within the Unknown Regions, controlled by the Chiss who care little for other races. There are few now who still know what it’s like to be free, among them is one troubled soul that is determined not to have her whispers go silenced…
A Pale Tear features an amazingly unique universe with character depth and development seldom seen in campaigns.
/Stealth Based gameplay
A Pale Tear is the first full campaign created around stealth. Gameplay requires advanced tactics using a stealth system.
A Pale Tear will be delivered in a series of episodes; this not only enables me to get content to the user faster but allows the campaign to evolve throughout as well as benefit far more from player feedback. Episode I is merely the beginning.
/Unparalleled Visual Styling
A Pale Tear features a complete black and white high contrast artistic filter, similar to the styling featured in Frank Miller’s “Sin City”. It helps to create an unprecedented gripping atmosphere.
A Pale Tear combines breathtaking visual styling with riveting sound effects and music to establish a mesmerizing atmosphere which compliments the gameplay experience wonderfully.
The following screenshots and videos of NOT been edited or dubbed in any way other than cropping. All of these are in game
Well I've finally finished a full scenario. I hope you guys all enjoy it!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Well, it was playable. Not much to say here except that the whole idea of slicing was pretty neat, even though it was only used once.
Balance was OK for the most part, but it was impossible for me to kill that heavy trooper.
I liked the idea a lot. The whole Jedi taking over the Republic thing was pretty unique, like the Council had been taken over by what was essentially a bunch of C'baoth and Anakin clones (not literal ones).
Map Design: 3
Eh...the map design was sufficient, but it seemed to me a lot of walking around for one purpose. You would enter one empty room, go into another empty room, and another, until you finally reached a computer console. It might have been improved by some more conversations and interactions between prison personnel, maybe convos that give you clues about where to go and what to do.
While I really liked the basis for the story, it seemed kind of straight-forward. I mean, it doesn't really encourage replaying it. While I did enjoy playing it, once you reach the transport after a long journey and watch the cutscenes, that's it. As for instructions, they were OK.
The voices were CREEPY! Especially the one where you reach the trains. I didn't fully understand what the voice said at the train...was it supposed to be a Holocaust reference with people being carried off? Well, that's what I interpreted it as, and it made it all the more chilling. One last question: will we get to see Csilla in Episode II? It would be interesting to see another environment besides the grim and dark camps in Episode II.
This time, I'll give a good review ! I'm set up that Bryl removes them all the time :P
It was not just a scenario, but a REAL RPG ! Excellent work on this one !
Well, it was kinda hard, especially with that heavy trooper... but for the rest, if you paid enough attention, it wasn't too difficult.
I just loved the stealth and the ammunition systems. Very creative !
Map Design: 5
Simply the scariest atmosphere I've played in for a while. It kept me in front of my computer for quite a long time, and when I (eventually :P) finished it, I was nearly breathless !
I liked this alternate-reality-context in which Palpatine's plot to destroy the Jedi was foiled and the Jedi became themselves the very they swore to fight and destroy...
But with the instructions, it wasn't that clear, that's why I give it a 3.
The best scenario I'd played for a while. Can't wait wait for Episode II !
NB: sorry about BOTH bad reviews XD