Get into the action above commanding a small squad to make a huge difference in the epic battle going against Rommel, the "Desert Fox"!
|Clone Campaigns required?:
|Number of scenarios:
Completely made by Ugoph.
Plz comment and rate thnx! :]
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Well, it was playable.
But not very fun.
And a lot of it was hard to understand.
I considered taking a nap near the end, when the units have to walk all the way around that forest.
There's just no challenge or anything to it.
The balance was awful.
Like I said, no challenge at all.
Basically, you get 5 assorted Troop Center units with a hsitload of HP and attack, and then make your way through a nice little pre-cut path, filled with enemies with normal HP and attack,
There's no way you could lose.
Ok, so you got the idea to make a game based on CoD 2.
That's fine, by itself.
I considered making a Call of Duty scen myself.
I'll even admit that CoD is pretty much what you had in yoru scen, just going along a pre-cut path through the map, taking out enemies as you go.
But the way you put your idea into play was just not very creative at all.
Map Design: 3
Not too bad.
There was some terrain mixing, and I liked what you did with the volcanic rock.
But it still had a lot of room for improvement.
90% of the time I couldn't understand what the hell was going, or what I was supposed to be doing.
The storyline was short, sweet, and to the point.
I wouldn't advise downloading this.
It's just a waste of time.
Furthermore, I would advise Ugoph1 : Don't waste your time making a full campaign like this.
If it's anything like this demo, noone is going to like it.
For a good CoD in SWGB, you'd need some serious modding, a lot better map design, and better audio files.
That is all.
[Edited on 01/21/07 @ 10:51 PM]
It was playable, but sometimes i didnt knew where to go or what to do... and some triggers didnt work.
The balance was awful, you could kill a enemy with just one shot, you really need to fix that if youre going to release this as a full campaign, like, i mean, 300 Attack Points is just too much.. 8, 9, 10 or 15 would've been good but 300 is just too much!
I liked the creativity, ruins, the use of triggers, yeah i liked it.
Map Design: 3
I liked the eye candy, but the lava didnt fit in well and neither did the little spot of grass outside the start base.
I took off a 1 point rating at Story/Instructions because sometimes i didnt know what or where to go.
Alright, so you could work on this a bit more, fix it up i mean. Otherwise i liked it.
[Be nice. - Bryl]
EDIT: Meh.. now i got to think of this Karatan guy who spammed files.. >_< meh!! I hate file spammers!! :S
[Edited on 02/14/07 @ 12:00 PM]
srry guys i just thought the main idea of this was a good one... this only took me like a few minutes to make
I don't mean to sound critisizing, but if you are releasing a demo for an upcoming campaign, you will need to put a bit more than "a few minutes" into designing a map. I learnt the hard way, so don't give up!