Posted on 11/18/06 @ 01:37 PM (updated 11/24/06
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
By Grey Fox (Lord Plagueis)
Cold, that's how it felt as I entered the atmosphere of this planet. My briefing on my data-pad was nothing but brief, listing only location and assignment which went as following;
Location: Project High Concentration
Assignment: Disable Facility, Recover Lost Data
That's all I had to do? I knew there was a catch, but what was it? The catch was plain. High Concentration.
- The High Concentration Battle-system 2.0
- Unrivaled Cinematic Gameplay
- Unparalleled Sound Effects
- Music Composed by Michael Giacchino
High Concentration Battle System 2.0
LR - Governs the visibility of your character
MPC - Governs the amount of things your suit can do (light surge, surge power, etc)
Light Range modifies the amount of enemies you may have to face. With your light range being low,
you will be able to sneak past enemies, and save your health.
The Mobile Power Conduit is your suit's power source. You draw from it at all times. Every time you
shoot your blaster, the power conduit spends energy, and pulses it through the shot.
Full Desktop Pack
- Patch 1.01 (11/24/06)
* Fixed Compressors
|Author||Reviews ( All | Comments Only | Reviews Only )|
I love how you used the taunt system to your advantage. I have seen it been used before but the way you set it up to really make it look like and feel like a computer system if you will. I just enjoyed it.
To make it more interesting, and a little bit harder, you put in the ammo count. This made it harder to chose when to shoot and when to just flee.
The whole idea is neat, and you put it together wonderfully. The music is absolutely wonderful.
Map Design: 5
Their was some rough edges here in their, but with the addition to the music, it bumped it up to a five rating. One thing that bugged me though, was the use of the golden walls right after the first air lock.
The story is well put and that way you wrote every thing was wonderful. Also, you made the objectives board fell like a comlink/pc.
It was a though game but very fun RGP. It has inspired me to start making my own again. One thing you could of done with the mod was to replace veers phases (when you click on him) to something different to match the charter.
All in all it was a wonderful game. Good job. ^_^
No complaints here. The Bevel computer system made it interesting to try and figure out how to unlock the gates. However, I too noticed that some of the creatures were stuck in place and didn't attack when attacked.
Balance was off by a LITTLE. As someone else said, the ammo system wasn't really used to its fullest. Also, the creatures didn't seem to inflict a lot of damage a lot.
The story was unique.
Map Design: 3
The map was kind of small, and there was only so much you could do once you unlocked the gates, leaving little room for exploring. I realize its tedious to create such detailed maps and make them larger at the same time, but it could use at least one more room, maybe one that clarified the story a bit (see below).
The story for me was really hard to understand. First your sent to destroy the facility, but then it turns out that's what the people in the facility wanted you to do. I'll stop there because I don't want to ruin the story for others. As for instructions, they were alright.
I apologize if I'm sounding harsh with this review. I actually enjoyed this scenario, it's just that I noticed that some parts could have been better. Will Deep Concentration be a sequel to this, or is it another story with a similar plot.
[Edited on 07/19/07 @ 11:14 AM]