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Dynamic Armed Forces

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of players: 2 to 8
Dynamic Armed Forces, Winter 2006 Edition. Created by myself.

Download instructions:
The file is in the form of a WinRAR Archive within a ZIP Archive so that it may be extracted with the characters that make up its name, intact and without errors. WinRAR can be downloaded for free from www(dot)rarlab(dot)com.

This edition has been built from the ground up with new features, refined terrain, and new twists.

These few features include, but are not limited to:
- 1 VS 1 to 4 VS 4 cabable, including all variants inbetween.
- Ability to choose position in-game.
- Ability to choose team in-game.
- Perfectly symmetrical map, down the North / South Meridian.

Armed Forces is an old concept, wherein 8 "Forces" (Divisions in this scenario's case) combine in a Four versus Four smash-and-bash, with one "Army" to a landmass. Each Division is restricted in what type of Military Unit they can create, and can be summarized as:
- Troops
- Navy
- Air
- Mechs

Troops (Ground Division) is capable of making all Trooper type and Jedi type units, and fielding them on the battlefield.

Navy (Naval Division) is capable of making some Fortress units (Non-air) and all Marine vessels. The Navy also provides the primary means of traversing the River separating the two Camps.

Air (Airforce Division) is capable of making all air units. The Airforce also provides the secondary means of traversing the River separating the two Camps.

Mechs (Mechanized Division) is capable of making all Mechs and Heavy Weaponry. The primary form of land-based firepower.

As stated before, these four Divisions combine to form an Army, with two Armies in the game. Each player is a Division, and with the other three players on their team, they augment one another's weak points and form a formidable fighting force.

The layout of the terrain is such that the two primary land-masses are separated by a wide River, which requires Transports or Air Transports to get across. The land-masses are further sub-divided by a Mountain Range that separates the Interior from the Shoreline Regions. This Mountain Range is bisected by a narrow strip of land that allows units to move freely from the Interior to the Shoreline, and vise versa.

A fast paced, carnage filled game, Armed Forces is similar in nature to Frontline, but is more dignified. It is not unusuall for losses for ALL players to be in the tens of thousands, and kills more than even that.

Combat usually begins within the first 2 game minutes (after the game officially starts, that is) and ends with the end of the game.

Intense, adrenaline pumping action is the style of play. The faint of heart need not attempt to go to war...
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Wyo_Daniel Kraz you're my god *bow*

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