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Downloads Home » Campaigns » Command And Conquer CABAL's Rage demo

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Command And Conquer CABAL's Rage demo

Author File Description
File Details
Clone Campaigns required?: Yes
Style: No style
Number of scenarios: 1
This zip file contains the demo mission, and the sounds that go with it. Don't ask why I made this, I was filled with ideas the day I made this.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Please tell me what you think, And if I should continue.
Moff Seedron I don't know what Command And Conquer is but your demo is not bad as regards playability. Nevertheless, there are some negative points : Luke and his ship are too strong ! You can destroy all your enemies with only Luke or the ship... The map is poor. There is no story written. Instructions are not very clear.
File Author
Ok, This is Not Luke, It's XD003. As Fior The Story And Instructions, I Forgot to include Them.

Should I Continue Though?

[Edited on 11/23/06 @ 12:25 PM]

Moff Seedron I don't know if it is a good idea as I don't really know if you master very well the scenario editor. If you improve the map design, the instructions and the story, use some WWII mods and perhaps add a ambient music, add various objectives, you can continue.
File Author
You Have Played Command And Conquer Before, Right? Well If You Have, Why Would I Need WWII Stuff? This Is An Alt. Time Line From The The Original.

Red Alert Led Into Tiberian Dawn And RA2
TD Lead Ito Tiberian Sun
RA2 Led Into Yuri's Revenge
TS Led Into Firestorm
Firestorm Led Into My Game CABAL's Rage.

WWII Never Took Place In The C&C Games.

EDIT: I'm editing the objectives now. How do I add ambient music? I've been trying to do that. Everything else is being edited.

[Edited on 11/23/06 @ 01:04 PM]

Moff Seedron Excuse me. As I said it before, I don't know very well what Command And Conquer is :\ ...
It is quite simple to add your own ambient music : if you know how to use sounds (and I'm sure you know it because there are sounds in your .zip file), it is the same thing. Put your .wav or .mp3 file in the Game/Sound/Scenario. Then, in the scenario editor, use the trigger "play sound" and choose your file in the list. You can use other triggers that play music again when finished. Nevertheless, when playing the scenario, you must turn the music (of the game of course) off.
Last thing : Put a readme in your .zip file as new players who download your scenario know what to do (installation, a piece of advice as regards the scenario, credits,...)
Good luck !
Sumo Why did you make this?
File Author
you want the WHOLE reason.
File Author
As of now, the campaign is back in production, with new characters and bonus missions. Oh and btw, i'm holding a contest for CABAL's rage. to find out more, go to www.freewebs.com/gamemasters3

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