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Downloads Home » Campaigns » Confederacy Campaign Demo

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Confederacy Campaign Demo

Author File Description
master silver
File Details
Clone Campaigns required?: Yes
Style: Other
Number of scenarios: 3
This is my demo of the Confederacy campaign during the Clone Wars. In this demo there are three battles, The battle of Genosis, Raxus Prime, and Calamari. You fight as the Confederacy and attempt to take over the planet from the Republic in each one. For the demo, no mods are needed. This is my first part of the campaign so please give me some feedback and rate it!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
hyperlion This has some potential, particularly the last one with the quarren, but you fail to guard against early victories. For the first one, I managed to destroy the entire republic force without losing any battle cores, by luring them all over the place with the droidekas. With the second, you send C. Dooku to explore the map, then gather everyone and destroy the command centre - I even built turrets and a spiral 'ceremonial avenue' with light walls so they could deal the final blow without buiding a base at all. the quaaren one is easy once you realise that you can use the sith knight's conversion on the leftmost republic outpost. you can build up a massive army with their own troops, again without gathering resources.

Map Design was okay for mon calamari (though probably inaccurate, I'm not going to quibble) Geonosis was the worst, you're intending to use only half the map, so you can make it more interesting - especially elevation. raxus was better. WARNING: the maps are pretty random terrain-wise. this csn be desirable, but it's good to have bottlenecks or large open places etc. interspersed instead of dull uniformity.

plotwise: quarren was good - it's nice to see someone exploiting such rivalry instead of 'unrelated species 1 vs. unrelated species 2' which I've seen too many times.
raxus okay, but why use it as a 'rest' when it doesn't have resources? recommend it treated as an emergency stop, with the republic forces sent to intercept dooku, which would explain the lack of base development.
geonosis weak. accurate, but I never found out how dooku defeated obi-wan because I used an air transport to hover over them. also, the dangers of the desert are pretty negligible. perhaps make a more winding path? an escort needed? republic commandos not part of the main force trying to assassinate him? speeder bike chase? it's worth a look.

you never seemed to use many triggers either. they're boring to set up but well worth the effort once they're finished.

Initial Judegement:
Definitely a demo. I'd give it something like 5/10 at the moment, maybe slightly less.
if you work at it, though, it could be great.
it's up to you.
master silver
File Author
Thank you so much for your review! I will try my best to improve the campagin according to what you said. You seem like a very good analyzer of these, would you (or anyone else who wants to) like to help me by testing some other parts of this campagin?
Full version should be comming in by next week, I think, and there is a current thread with screen shots on the campagin for anyone interested here:

http://swgb.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,9832,,10

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Statistics
Downloads:137
Favorites: [Who?]0
Size:38.68 KB
Added:10/08/06