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No Clutter RM

Author File Description
Lednakashim
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of players: 6
NO CLUTTER
A map with no BS

Features
- A totally open landscape
- Unlimited resource generation mechanism
- Six player melee

Strategy
- Build up razers
- Try to rush
- Place army to starve them of resources
- If in 4 player game use the open player's resources
- Trade for more resource's as game progresses



Map by Lednakashim and Ledoxide
AuthorReviews   ( All | Comments Only | Reviews Only )
Kyra
Rating
2.4
Breakdown
Playability4.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions3.0
Playability: 4
The map is very simple to grasp and play out. You harvest the resources behind your Command Center, build, and conquer. There are no real strategic elements such as terrain that affect play. It's one solid terrain field, and that's what you play on. It is similar to Frontline in that regard.

Also, it will become clear very quickly that you have a limited space in which your workers can harvest the resources, since the blocks of 25 are flush next to one another, and there is a maximum perimiter of 20 units.

Balance: 2
Normally, this map would be a 5 for balance. After all, everyone has the exact same units, the same amount of resources, and no noticable advantage. At least, that's what it should be.

I can't help but notice that Player 1 has three Air Cruisers that give him or her an unprecedented advantage. They are obviously there to give the host an unfair advantage, considering they do not switch to Gaia, and they aren't a reward for kill counts or some other, trigger related objective.

As a result, the map is hugely unbalanced, hence the rating of 2. I'd rate it lower, but I consider it feasible for someone to tech up to level 3 in a very short period of time and destroy the three Air Cruisers before all players have been wiped out...

Creativity: 2
Very little is original here, except for the regenerating resources. There is no eye candy, nothing is really worth looking at.

Map Design: 1
Again, there is no eye cande. The field on which the game is played is completely one texture, with no terrain detailing at all.

There is a completely unnecessary bit in the middle of the South-East side with two statues of the creator and his friend, and a ton of pointless Nemoidian Technicians. I do so wish that beginner map makers would not obsess over statues, or making it so very, very clear that THEY made it.

There are also two, unusually, obviously out-of-place objects on the map. One in the far East corner - Space walls - and one in the Statue area, one of the Tatooine buildings.

Story/Instructions: 3
The instructions are decent, a few tips for those of complete beginner's stock.

Additional Comments:
The way that some of the triggers are layed out are unnecessarily bloated. Furthermore, some of the in-game messages are needlessly Vulgar.

There is a distinct lack of professionalism in regards to audience and the final product.

[Edited on 11/21/06 @ 07:05 PM]


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HGDL v0.8.0

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Rating
2.4
Breakdown
Playability4.0
Balance2.0
Creativity2.0
Map Design1.0
Story/Instructions3.0
Statistics
Downloads:83
Favorites: [Who?]0
Size:3.48 KB
Added:10/07/06