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No Clutter RM

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of players: 6
A map with no BS

- A totally open landscape
- Unlimited resource generation mechanism
- Six player melee

- Build up razers
- Try to rush
- Place army to starve them of resources
- If in 4 player game use the open player's resources
- Trade for more resource's as game progresses

Map by Lednakashim and Ledoxide
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AGENCY_SEACKER how damm original, may i point out that idea was made almost 5 years ago? it something know by the so popular name of Frontline, so now I can be the one to say it "is" BS after all. god maybe i should work as penn of BS maps in here.

EDIT: Dont you see everybody´s ****ing ratings? its a ****ing frontline! i know a frontline when i see it, and damn horrible frontline it is, i think we are quite ok with the actuall frontlines that dont need useless harvesting

maturity? what ****ing maturity is there on gamespy huh? breaking news NONE!, dont give me that bullshit of placing an rm with infinite resources cuz its not rm, believe me all rmers are doing it just fine without this scenario, and do not talk down on me or my skills because im the best ****ing scenario designer ever been for zone.com, gamespy and igzones.net, and no i dont know you, you are not that popular, if i say that a map is BS is because i mean it, you dont like it? you can go cry to your mamma, and as i been notified, gamespy uses mostly MY scenarios when they are not playing rm, so you can take your words back before you make an entire fool of yourself.

[Edited on 06/13/08 @ 01:21 AM]

File Author
You may know me from Gamespy... In all honesty most people don't have a good impression of your skill, behavior and maturity level.

This map is very different then Frontline...

Unlike Frontline you must gather resources, and cannot simple build whatever you like. This adds the element of building an economy instead of just units. This adds a whole other scope to the game, making the actual game play very different.

You clearly have not tried this game, and I urge to act with more caution and dignity when making fallacious accusations because you will get owned.

[Edited on 11/05/06 @ 12:48 AM]

Map Design1.0
Playability: 4
The map is very simple to grasp and play out. You harvest the resources behind your Command Center, build, and conquer. There are no real strategic elements such as terrain that affect play. It's one solid terrain field, and that's what you play on. It is similar to Frontline in that regard.

Also, it will become clear very quickly that you have a limited space in which your workers can harvest the resources, since the blocks of 25 are flush next to one another, and there is a maximum perimiter of 20 units.

Balance: 2
Normally, this map would be a 5 for balance. After all, everyone has the exact same units, the same amount of resources, and no noticable advantage. At least, that's what it should be.

I can't help but notice that Player 1 has three Air Cruisers that give him or her an unprecedented advantage. They are obviously there to give the host an unfair advantage, considering they do not switch to Gaia, and they aren't a reward for kill counts or some other, trigger related objective.

As a result, the map is hugely unbalanced, hence the rating of 2. I'd rate it lower, but I consider it feasible for someone to tech up to level 3 in a very short period of time and destroy the three Air Cruisers before all players have been wiped out...

Creativity: 2
Very little is original here, except for the regenerating resources. There is no eye candy, nothing is really worth looking at.

Map Design: 1
Again, there is no eye cande. The field on which the game is played is completely one texture, with no terrain detailing at all.

There is a completely unnecessary bit in the middle of the South-East side with two statues of the creator and his friend, and a ton of pointless Nemoidian Technicians. I do so wish that beginner map makers would not obsess over statues, or making it so very, very clear that THEY made it.

There are also two, unusually, obviously out-of-place objects on the map. One in the far East corner - Space walls - and one in the Statue area, one of the Tatooine buildings.

Story/Instructions: 3
The instructions are decent, a few tips for those of complete beginner's stock.

Additional Comments:
The way that some of the triggers are layed out are unnecessarily bloated. Furthermore, some of the in-game messages are needlessly Vulgar.

There is a distinct lack of professionalism in regards to audience and the final product.

[Edited on 11/21/06 @ 07:05 PM]

ColdenBlood Playability: 5
Everything here is easy to figure out 'n stuff.

Balance: 3
It would be a 5 but the ACs ruin that.

Creativity: 1
Nothing new really...
Map Design: 1
Very very Bland.

Story/Instructions: 4
Pretty good, easy for newcomers to figure out and a few decent tips for 'em

Additional Comments:
Its an ok map, though id say it is like frontline myself. Thats just my opinion though. If you like frontline give it a download.

[Retracted due to little content. - Bryl]

[Edited on 07/23/07 @ 05:24 PM]

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HGDL v0.8.0

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Map Design1.0
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Size:3.48 KB