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Downloads Home » Campaigns » Star Wars Episode III: Revenge of the Sith

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Star Wars Episode III: Revenge of the Sith

Author File Description
Soyo_Dragon89
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 11
Over three months after the release of my Episode III demo, I've finally completed the entire campaign. My goal in creating this campaign was this: To finally provide the members of SWGBH with a good Episode III campaign. Hopefully you'll find my campaign enjoyable. There are eleven scenarios, three of which are cinematics. In the playable levels you will usually guide Obi-wan, Anakin, or Yoda through the events of Episode III. I've stuck fairly strictly to the storyline, but there are still plenty of surprises for you. The type of levels range from fixed force, to RPG, to Build and Destroy, and most levels have at least 50 triggers, some with well over 100. The file includes all required or optional mods (all modders are given credit in the "Victory Message" of the final campaign), and a readme telling you how to set everything up. I'd appreciate any reviews; my demo was recieved well and I'm hoping the full campaign lives up to its expectations. Good luck, have fun, and may the Force be with you!

'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
AuthorReviews   ( All | Comments Only | Reviews Only )
Deviss
Rating
3.6
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Nice job. :) But some little bugs. I cant win mission "Battle of The Heroes" because on the last cutscene when bail catch yoda , yoda cant move. But you had done a great job. The best Ep3 campaign!
LoD_crazykid
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
about 1 thing was wrong and that was that the clone roopes in the jedi temple march were stormtroopers but they still had clone trooper armor in that scene and i couldnt finish the hero battle because when anakin jupmed i couldnt attack him
Dark Master Lord
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 4
There is a creative new staff such as the part you have to find a transport to the temple in "Return to Coruscant" and the part you have to search for a safe part of the cave in Utapau.I gave a 4 only because in the "Inside Invisible Hand" level, the cutscenes weren't working.If you didn't send me the scenarios I think I would never get to its end.A hint:Put everybody in IMOBILE AI in a cutscene and change the ownership from player 1 to other players.Other thing:It's not good to put the walls as your enemies.

Balance: 5
If you don't take care of yourself,you can easily get killed or defeated.

Creativity: 5
As I said there's new staff compared to the movie and the other campaigns.

Map Design: 4
It's very good,but I think you forgot the eye-candies.

Story/Instructions: 5
Clearly instructions and a good story,with cutscenes and staff like that to mantain you in front of the computer.

Additional Comments:
The only thing you should improve is the map designing and the playable levels' cutscenes.But this is a great campaign!A must download file!

[Edited on 09/27/06 @ 12:05 PM]

darth raider
Rating
4.2
Breakdown
Playability3.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 3
well a 3 because on some parts the game just freezes and bugs like that so fix that with removing and adding triggers.

Balance: 5
(Insert Balance analysis here)

Creativity: 4
it was verry creative but the mission 'inside the invissible hand' has some things to fix like for example when the elevator shut down eaven obi-wan culd go out of it, but in the films only anakin does.

Map Design: 5
good job on the map design it's really cool.

Story/Instructions: 4
on kashyyk it was a little unclear. I didn't know what to do at the begining.

Additional Comments:
fix those bugs and make some repairs to that 'inside the invisible hand' and the 5 is all yours:P
Farlander
Rating
3.2
Breakdown
Playability3.0
Balance2.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Star Wars Episode III campaign by Soyo_Dragon89 is the best Episode III campaign which can be found in the download section up to date. Before we've recieve countless of crappy campaigns, with no effort at all put in them, and some even weren't connected with Episode III at all bar just the name of the campaign. And I've reinstalled SWGB only to play this campaign and see what it's like (plus TVS' TnT cpn, but that's another story :p ). Of course, the campaign by Soyo_Dragon isn't the best one can find in the download section, but it is not bad at all, and pretty nice for a first experience in scenario designing.

Playability - 3
This campaign was pretty fun to play. The designer got several things put right, with a nice array of mostly RPG missions. But, the thing is, that the playability of this campaign is ruined by some bugs (mostly caused by cutscene) and the fact that each scenario, though Soyo tried to make each one unique here (and, well, he did) after some time becomes boring. The process of killing enemies in some levels becomes boring because of lack of almost any situations which make you think at least or use some tactics. The lack of puzzle parts also lowers the score. The Coruscant level, though had an interest concept, was ruined cause of the lack of things to do and to think. You just had a boring walk through the city to talk to one man, and then to go and talk to another man. Killing some guys in the way. I suggest the designer to look at Jedi Legends - Part II (and the rest of the Jedi Legends series), Shadows of the Empire, the Phantom Menace, Black Mesa North, Hold Out on Yavin and other top-rated campaigns (if you didn't already) to look at their tactics and puzzle elements, and try to think of some original things for your scenario.

Balance - 2
The balance in this campaign is almost non-existant. The only place where I really died was in the Invisible Hand level, and only because my Anakin was running around like hell if I wouldn't command him personally, not killing any droid. And all droids were firing at him. There was little challenge everywhere, and the last duels, between Anakin and Obi-Wan, and Palpatine and Yoda, were totally ruined becuase of the timer-dependness of theirs. I mean, it's possibly to win Ani vs. Obi duel without even fighting. The only reason why I've raised the score to two was because the Utapau level DID have some challenge, where Soyo_Dragon placed a pretty big number of enemies on the way, with a few healing utapauan warriors there and there. The Utapau level was practically the only one which gave any challenge.

Creativity - 4
The best part of the campaign. While Soyo_Dragon did mess up in my opinion with balance and fun part of the campaign, he did try to spice up his cpn with different styles of gameplay. Stealth, BnD, RPG, FF, Soyo_Dragon has it all here. The campaign is not just killing and smashing all in your way, that is good. And even the last battle, though the experience was ruined because of the timers, Soyo_Dragon tried to spice out the level with different stuff like evading the senate pods on Coruscant, and fighting above lava evading lava bubbles on Mustafar.

Map Design - 3
I must say that the map design was farely bland. While Soyo_Dragon tried to recreate the Episode III scenery, and he even had a bit of succes, I must say that the score is lowered by blandness of map design. Still, the Mustafar and Utapau levels: the designer clearly has put some effort in designing the Mustafar facility and Pau City, and I must say that these are the best map design which can be found in this campaign.

Story/Instructions - 4
The story was delivered to the player nicely - through cutscenes and dialouges, and the instructions were almost always clear. Sometimes, just sometimes, it was very confusing what you should do. But other than that, Soyo_Dragon tried everything so the player would understand the plot even if he didn't watch Episode III (what, there's someone who DIDN'T watch Episode III?! :p ) and would know what he should do. The designer also even placed some hints which should help the player, but then again, the lack of balance and challenge makes these hints and suggestions pretty worthless.

Overall - 3.2
It's a nice cpn. As I understand, your first one, Soyo_Dragon. Right now, it is the best Episode III campaign you can find in the download section of Episode III. So, Soyo_Dragon, I must say not bad, not bad at all. Practice out your map design, and keep thinking of new ideas, like you did here. But, while creating interesting concepts, don't forget to spice 'em up with different things to make the levels less boring and repetitive. And balance. I must say that balance is the hardest thing in any cpn to do, because the cpn must be challenging, but beatable. But if you'll keep practicing, you'll get the hang of it.
Furygun81
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design5.0
Story/Instructions5.0
Playability: 4
The overall campaign is rather playable. It's just I find myself, particularly on the cinematics (e.g. 'Love, Politics and War'), typing skywalker in the chat box there, mainly because they're long and tedious to sit through.

Balance: 3
In each mission there's a good balance of units, for each side. Most of the other campaigns I review, I have to tell them off for the player having 10-20 units on say, the Battle of Naboo, in which you're meant to have 100 or so.

Creativity: 3
It's rather creative with the way some levels have fictional parts (the most memorable being the level where Obi-Wan Kenobi finds his way around Utapau looking for General Grevious) where without the fiction parts the campaign would be rendered unplayable.

Map Design: 5
Some of the best maps I've ever seen. Quite clearly, a lot of work went into making these maps. I would usually pick dirt 1 and place some palm trees around everywhere for a jungle map. Basically, I'm lazy and you're not.

Story/Instructions: 5
Of course it's a five because it's Episode III, but those fictional parts mentioned earlier actually fitted in with the story surprisingly well.

Overall Rating: 4.0
So overall, good campaign. One of the best I've seen for any campaign.

[Edited on 10/06/09 @ 11:08 AM]

Bluevega
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
sounds like you miss something, it will sound? perhaps the other would help but no one is connected to and not anything new so I am free of time

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability3.7
Balance3.7
Creativity4.1
Map Design4.3
Story/Instructions4.3
Statistics
Downloads:3,539
Favorites: [Who?]1
Size:5.78 MB
Added:09/11/06