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Order 66 - Demo

Author File Description
Deviss
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
STAR WARS

~~Order 66 - Demo Version~~

In the demo version of my campaign , Order 66 you will lead the army of the clones on the snow planet mygeeto. Please rate the demo and say what you think about it.

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I Hope You Enjoy!

Here you can visit Showcase of Order 66 , Campaign: http://swgb.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=6,9812,,10

'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'


AuthorReviews   ( All | Comments Only | Reviews Only )
Soyo_Dragon89
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
First off, I know the score I gave looks a little low, but this is a promising demo. If you make a few changes you'd get over a 4 in my opinion.

Playability: 4
Very playable. There aren't that many triggers that affect gameplay but your forces are easy to use. The only real complaint I have here is in the opening. Your handful of troops are the same color as your ally (mygeeto) and are hard to locate. I think you should change mygeeto's colors so you can divide your forces without running the risk of not being able to find them again.

Balance: 3
There is an interesting balance problem here. Your troopers alone are perfectly matched against the CIS forces. But Ki-Adi-Mundi is virtually invicible with over 1450 HP. So for most of the campaign the balance is too easy. But at the end of the scenario Mundi becomes your enemy, so if you weakened his HP, the end of the scenario would become too easy... it's a difficult dilema. My advice is to try to make him weaker at the start but once he becomes your enemy, use triggers to make him a lot stronger again.

Creativity: 3
Accurate re-creation of the episode III battle. No real surprises, however, so I can't mark you too high here. When re-creating a movie scene, try to add new plot twists or ideas to keep the players interested.

Map Design: 4
Excellent for the most part. Varied terrain, lots of debris, and good use of mygeeto buildings. But there are a few crucial errors. The battle really took place up in the AIR so you need to replace the water with cloud tops terrain. Then, seperate the ground from the cloud tops with asteroid hubs and walls. I also thought there should be a little more metal terrain on the ground, but that's trivial compared to the water issue. But other than that the map looked good.

Story/Instructions: 3
I understood exactly what to do but there wasn't much of a story. There should be more info in the Instructions screen, in my opinion. The updates on the battle in progress were nice nice, though. Maybe you could add a few more of them.

Additional Comments:
One more little thing. In Episode III Commander Bacara was with Ki Adi Mundi when Order 66 came in. In fact, Bacara was the one whose shot hit Mundi in the chest and killed him. So I was a little confused why he wasn't one of the units the player controls. Maybe you should switch the "clone commander" to "commander Bacara" This would make more sense.

Overall, a promising start. If you follow some of my suggestions this could be a great campaign. Remember, never rush through scenarios and always ask yourself, "What can I do to make this scenario better?"

Good luck!

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Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:407
Favorites: [Who?]0
Size:3.49 MB
Added:09/11/06
Updated:09/17/06