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Downloads Home » Multiplayer Scenarios » Company of Heroes

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Company of Heroes

Author File Description
bym_mdb
File Details
Clone Campaigns required?: Yes
Style: Other
Number of players: 2
-----------Company of Heroes Scenario---------

-Description: This (mult-player) scenario was inspired by and reproduces the Company of Heroes resource gathering system. To gather resources, bring a troop or build a sentry post on a flag. Flags on the other teams side will give you more resources.

-Installation: put the Company of Heroes.sc1 file in the campaign folder.

If you like/hate this, tell me about it and what game it's sequal should be for. Contact me at Gotanyapplefritters@yahoo.com
bym_mdb






THIS SCENARO IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM& (C) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS.
AuthorReviews   ( All | Comments Only | Reviews Only )
Moff Seedron
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Awesome ! You must defend your main buildings while your workers build sentry posts. You must produce units quickly to attack the enemy's base and capture his flag while you defend your workers and your flags. You must defend your shipyard while you are in search of the prefab shelters. Always something to do ! I like that !

Balance: 5
Excellent balance. Each player start out in an equal position.

Creativity: 5
The resource gathering system is very innovative. The capturable prefab shelters is a good idea.

Map Design: 4
A detailed map with gaia objects, mixed grounds and trees, elevations. The river is too linear to my mind. You could add strategic cliffs and perhaps, some animals (fish, kaadu, ibbot,...).

Story/Instructions: 5
OK. Sufficient instructions.

Additional Comments:
Download it !
master silver
Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design2.0
Story/Instructions3.0
Playability: 3
The scenario didn't have any bugs, meaning it was playable, but the real question for multiplayer scenarios is how fun are they. This one was ok. I used an AI instead of a human when I played but all the triggers seemed to work fine. The negative part was that it was only for two players making it kind of boring. Also the resources came soooo slowly I thought I would die before I could actually build a unit. Really this was just like a build and destroy that went painfully slow.

Balance: 4
The teams were somewhat balanced, however I don't think it is fair that you used the Naboo against the empire at tech level 4. This was mostly a land battle with very little river fighting, so the Naboo were already at a disadvantage because they don't have strong mechs and troops. Normally this wouldn't matter but since resources came at such an alarmingly slow rate the result made each unit count a lot contributing to this problem.

Creativity: 3
I am pretty sure this is from another game. I haven't seen it used before on SWGB so you get extra points but overall the main concept of building up your forces and destroying things is very ornate.

Map Design: 2
Could have used better tree mixing, more eye candy, and some more elevation would have helped my burning eyes a lot.

Story/Instructions: 3
Standard, Nothing spectaular, nothing poor.

Additional Comments: A poor multiplayer scenario unless you're looking for something VERY VERY different.

[Edited on 05/10/08 @ 08:23 PM]


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HGDL v0.8.0

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Rating
3.9
Breakdown
Playability4.0
Balance4.5
Creativity4.0
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:373
Favorites: [Who?]1
Size:20.21 KB
Added:08/31/06