Endor wasn't chosen as the Death Star's build site just because it was hidden from the Rebels, but because of what it was hiding.
|Clone Campaigns required?:
||Role Playing Only
This is my first file, and I will make it harder in the updates.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
The majority of the game is spent scouting in a search for holocrons, then some small amounts of quich fighting, without much thought involved, there aren't many triggers or surprises. The rebel attack didn't change anything and there's no dialogue, and the Rebels resigned partway through the battle, and since the trigger declares victory to the Rebels, when I lost both Palpatine and Vader nothing happened. Next time, add more triggers, some dialogue, make sure that when you lose you lose, and make it that almost everything that happens creates ripples.
The animal-guarded holocron was easy to slaughter my way through with only my two Sith, and the Rebel base, I only killed 4 rebels before I lost. Sure, I didn't use my AT-STs, but 2 of those Rebels I converted from a distance and they were more help than the AT-STs would've been. A 2 because I'm not too good, so the Rebel base may've been more beatable than it seems to me.
While it is true that I never heard the base idea before, there doesn't seem to have been much thinking behind this. Most people could be able to think this up quickly.
Map Design: 2
Looks like it's one of those random-generated things, but I won't count that against you (though I probably should). Pretty much no eyecandy, and it doesn't look too much like Endor. But you do have some basic eyecandy (even though it was probably generated for you), so I'll give a 2. Next time, eyecandy and, if still Endor, less fields wide and open, only narrow passages through the trees.
The only instructions are before, there are no plot develops other than an attack that barely changes anything, and it is basically walk around, grab stuff and drag it home. Grocery shopping, a good story does not make. Cutscenes and dialogue are a good story's best friend.
Not great... but keep it up. If this is a first try, you've gotten a good grip on diplomacy, messages and triggers. You really need to know triggers to create a decent scenario, and, as a first try, you're still learning how much a trigger needs. You had around ten. 50 is considered really low, and some of the best scenarios have hundreds of triggers. So, to summarize, triggers, cutscenes, dialogue, plot twists, eyecandy, more accurate maps (random generation doesn't usually match planets), and a good amount more thought into it.