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Downloads Home » Campaigns » Taking back Kashyyk

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Taking back Kashyyk

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of scenarios: 1
This is my first scenario. It is loads of fun and will be featured in my upcoming campaign "Taking back Kashyyk" Please Rate and tell me if you can think of any things i could do to make it better.Thank you.This scenario is not made or distributed,or supported by lucasarts entertainment company llc, Elements tm & (c) Lucasarts entertainment company llc and its licensors
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Map Design2.0
Since I'm currently making an episode III campaign which includes a Kashyyyk level, your file caught my attention. I downloaded yours mainly to see if you had any good ideas I could incorporate into my own scenario. I thought the least I could do was post a review. So here it is. It was pretty good and I enjoyed playing it, but there are some problem that I see.

Playability: 3
This would have been a 4, except there are WAY too many units in the beginning. My computer slowed down so much that it didn't return to normal speed for about 5 minutes and after a third of the units on the map were dead. I have a fast computer, so a lot of other people with slower ones may not be able to play the scenario at all. My advice is to put less units on the board initially and have more appear with triggers as the scenario progresses. Other than that playaility was fine, you had plenty of units to command, you knew exactly what to do with them, and were an even match for the enemy.

Balance: 4
Here's where you excelled, in my opinion. Both sides had over 1000 units, but were evenly matched. The only way you could win is if you developed a good strategy on how to advance on the enemy and when use which of your units. Hard but by no means impossible. However, your allies have tons of units, but they don't use any of them. If your allies attacked then the scenario would probably be too easy. Just something to watch out for.

Creativity: 3
Well, you chose to do a battle from the movie. Not terribly innovative. But you included all types of units I wasn't expecting so that kept me interested.

Map Design: 2
Sorry, but the map really didn't have any details or eye candy. No elevation, a map with water through the middle and nothing but grass 1 terrain. There were a few gaia kashyyyk large trees but there were so few I almost missed them entirely. This is Kashyyyk, remember! It's a forest world, but there wasn't a single tree on the map! What kept me from giving you a 1 here was recognizing how long it must have taken you to place the thousands of units on the map and rotate them so they looked in the proper direction.

Story/Instructions: 3
Almost nothing was provided except "Kill Zian Finnis". I was surprised not to see Yoda, Chewbacca, or Tarrful since you claimed this was the battle from Episode III. Since this is a demo, however, I'll give benefit of the doubt that more of a storyline will develop when you finish the campaign and that there will be many more triggers.

Additional Comments:
I'm assuming you plan to use the Clone Turbo Tank mod and the Magna Guard mod, both by Andrea Italy? Otherwise I have no idea why you'd have Gammorean guards and Naboo assault tanks running around...

Compared to many Episode III attempts, this was a good scenario. Take note of my suggestions, put in more triggers and it could become a great campaign. Best of luck!
File Author
Thx for the review After reading your comment I started the map over. and lol i'm adding more eye candy. That was just a demo of a demo lol.Im currently redoing it to the full scenario look for it it should be on in a couple of days. And the best of luck on your campaign also!

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Map Design2.0
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