ok this is the second version of an RPG i never showed since it was my second map and althought the first tatooine scum rules in gameplay and its hell of fun it sucks in map desing, triggers are just to g damn simple and mos eisly looks like it was made by a first grader, so i prefer showing it on the right time so ill show my last creation and maybe the last i will ever have done, its flawed since again there where not much testers, i suck and hate working with AI defenetly, map design rules, gameply so so, glitches can be found on the local seven eleven (if u get the riddle) and honestly im way more in music (Pink Floyd, U2, Led Zeppelin, Peter Gabriel, etc.) and as a keyboardist and yes im quite a good one, than this , anyways u say my maps have everything u never seen, or at least some say that... well wanna see something u never seen in ur lives and probably will never see again? buy Pink Floyd Pulse DVD, and no im not a sold out, music to sh**y today, just buy it, trust me, anyways i know im talking to much non sense, so to the f***ing point, 6 players, teams preset, two computers, computer 7's civ is CIS as well as computer 8, i mean player 7 and 8 are comps ok? now, player 3 is baddies and must be republic, look i now im a jerk son of a ***** bastard and a book more, but for once i ask u rate this HONESTLY, there u go, enjoy, i hope...
|Clone Campaigns required?:
||Role Playing Strategy
|Number of players:
||6 and 2 computers
|Author||Reviews ( All | Comments Only | Reviews Only )|
Alright, time for a real review!!!
This scenario was very fun. It's action packed, and has you doing a variety of fighting, not just the same things over and over again. The places you must travel to are close together, so you don't have to make long, boring walks, which is good. Very fun, I truly enjoyed it.
Balance lagged abit, as this scenario was so hard! Boss units were practically impossible to beat in singleplayer. I'm sure in multiplayer they're easier, but parts such as infiltrating Mos Eisley or destroying the Republic Prototype were excruciatingly hard, leaving me use Simon, a few of them, as they kept getting killed :(. Perhaps you could decrease the attack power for the boss units. The health is fine, but 125 attack power is...kind of overdoing it.
This scenario was very creative. You have a variety of jobs to do, and have to be the first bounty hunter to do them, so it's kind of like a race. Very creative. In order to improve the creativity, you could probably add some more trigger tricks, and a more in depth story.
Map Design: 3
The map, except for the Dune Sea, was an average of about a 4. Terrain mixing was good, and I loved the cliffs. However, the Dune Sea was very bland and boring, as there are very few units in it. Perhaps you could add more gaia units, and mix terrains more.
The story was...lagging a bit. It was very basic, but at least you had one. Lots of instructions in-game do help, however I did notice a bit of unformality in it, such as 'u' instead of 'you'. When writing instructions, you should try to be as formal as possible.
Well done Seaker! Although I usually grade a bit more harshly, I sympathize a bit for the n00biness that has plagued you. It was good, and I enjoyed it. Not a perfect score, there were some flaws, but definately not a 1. Nice work.
[Edited on 08/04/06 @ 11:52 AM]
This has a ever changing story that i can immerse myself in.
The player has the right balance to combat the baddies.
Map Design: 5
Extremely placed well
Love this scenario a lot