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GODZILLA (v4.0)

Author File Description
Ballbarian2
File Details
Clone Campaigns required?: Yes
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GODZILLA (v4.0)
Author: Ballbarian (HD)
Contact: Ballbarian2@yahoo.com
3/28/04

Each player starts with the typical objects (town center, workers, scout),
and the addition of 3-5 random units, a prefab shelter (to offset
the housing headroom), and a small city of owned buildings (Bespin, Coruscant,
and misc structures). Nova, ore, carbon and food crates are pletiful, and
tick-like shaaks (escaped from the local slaughter house) wander the metallic
landscape. Sometimes there is an additional source of food with shallow
water fishing in the river which seperates teams, and chances of the food rich
Orray or Massiff.

A note on the starting units-> In addition to normal starting units, you get a
few early fighters, chosen randomly, and sometimes get 1 of 2 possible extras.
There is also a chance for your scout bike to be replaced with a landspeeder.

Bespin Security guards: They have an excellent line of sight and make good (but slow)
scouts. They can help boost a rush attack, but they are not as strong as a trooper recruit,
so don't expect to win the game with them.

Exploding Droids: If used correctly, can be devastating. Experiment a little. smile.gif

Bomarr Monks: Excellent for hit and run attacks on the enemies economy. Kill
your neighbors huntable animals and if he's really unprepared, tear down his command
center, but remember to watch your own! Also, if playing against a human, put one
on "stand ground" orders and spy on your opponent. No player colors so very good
at blending in. Poor los makes this a less appealing option, but can be useful at times.

Skiff Guards: Great close range fighters, but look out for troopers. Very good at
tearing down the command center, but won't stand up to a villager swarm at all.

Poggle the Lesser (HERO): Poggle's chatter is annoying, but his club packs a
powerful punch.

AT-AT (ASHEN) & Imperial Royal Guards: There is a slim chance to get this starting
group. Such a powerful start makes tech 1 rushing tempting, but remember that the
other guy has the same units...

Bounty Hunters: Good ol' bounty hunters. Love to see yellow lasers (unless they're
pointed at my jedi).

Senate Guard: A very powerful unit. Can really do some damage in the early game if
used properly.

There are three terrain variations:
1. Bespin style cities & landscape, shallow river.
2. Coruscant style cities & landscape, shallow river.
3. Zilla style cities (Bespin or Coruscant buildings) & landscape, lava river.

Godzilla is the result of my efforts to make a city style random
map script. Anyone familiar with scripting in AOK & SWGB has
encountered the trouble with using some decorative objects available.
If you make them gaia (neutral), the first human player to "see" the
item, becomes it's owner. Even worse, the AI opponents can't own it
the same way. I play way more single player games than multiplayer,
so anything that unbalances a game between me and the AI is a negative.
With this workaround, the AI seems to perform admirably. The exception
is that it occassionally goes stupid and wants to burn down your city
instead of picking a more productive target. This has always been a
problem with the AI however, since it only takes your attack orders in
the ai scripts as a suggestion. Ballbarian_SW can be VERY nasty on this
map, as the bonus starting units really give his rush more punch. smile.gif


I typically play 2v2, 3v3, 4v4 team games, so most testing was in these
modes. 1v1 and some other variations appeared to work just fine, with
mid-size maps looking the best. UNTESTED IN MULTIPLAYER! I'm not sure
how it will do in human vs human games, so let me know if it acts
unexpectedly.

Q: Why name the map Godzilla?
A: Burning, smashing, mashing, crushing cities... mmmmmm.

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