Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Random Maps
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories

Downloads Home » Random Maps » (HD)Tusken_Wall

Download File Post Review Post Comment

(HD)Tusken_Wall

Author File Description
Ballbarian2
File Details
Clone Campaigns required?: Yes
;****************************************************************************************************

3/30/04
(HD)Tusken_Wall.rms
Author: Ballbarian (HD)
Email: Ballbarian2@yahoo.com

The Story:
Why the Tusken Raiders are drawn to the great stone walls of this planet, noone knows for
sure. In the summers, food is abundant and the raiders are few, but as winter draws near,
they flock to the land and set up camp in a yearly ritual. The lands around the wall
have seen many wars over the rich ore & nova deposits available. With word of enemy
settlements nearby, this season shall see another bloody end.

What it is:
Tusken Wall started out as an attempt to convert an Age of Kings map over to SWGB, but
as the code of the original stood, it just wouldn't work. I spent many hours rearranging,
modifying and manipulating until I got a result similar to the original. In the end
it was quite different in many respects. Currently, there is more randomized food and
decorations, and most of the players starting objects have been modified drastically.
If somebody wants the originals style of random extra starting objects (2 command centers,
ram, etc) then let me know and I'll make another version. I made this first and
foremost for my own games, and I don't like having 2 town centers. It makes me dizzy! smile.gif
Also, starting with items like a battering ram makes it too easy to smash computer opponents
in the first attack. Anyhow, I spent alot of time on this and hope someone else enjoys
playing it as much as I have. (BEWARE THE DREADED EWOK RUSH!!!)


Start Variations:
NORMAL START-> Typical game start with 3 workers, scout & command center.

BONUS START -> Always 1 prefab, a scout & 3 workers plus chances for one of the following:
2 medics
1 power droid
1 animal nursery
1 jedi temple & 1 padawan
1 troop center
2 sentry posts
2 close laser turrets
2 close missle turrets
1 spaceport, 2 cargo hovercraft & 1 stack of crates
1 powercore

TUSKEN START-> Always 1 prefab and 3 workers plus the following:
1 paid mounted Tusken scout
1 paid Tusken rifleman
1 paid Tusken foot soldier
1 Tusken tent (so they don't stink up the barracks)
2 close laser turrets (to protect the workers from the stinking Tuskens)

EWOK START -> Always 1 prefab and 3 workers plus the following:
1 Ewok glider
1 Ewok catapult
1 Ewok foot soldier
1 Ewok hut (so they don't keep the other troops awake with their chatter)
1 Ewok barracks (for Ewok parties and celebrations)
2 close missle turrets (Anti-Flying Teddy Bear missle launchers or AFTBM)


Credit where credit is due:
Tusken Wall is based on and built around the framework of a great Age of Kings map by
Matei of Woad Creations called HADRIAN'S WALL.

;****************************************************************************************************

As a side note, Dark Emperor had some problems at times on this map as the start location can become a little congested at times, but my BSW ai scripts handle it fine.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
otellino1 how do you put theese type of files into the game? sorry but im a noob
ninjasintheskies Ya copy it and paste it in localdisk/programfiles/lucasarts/swgb/game/random folder.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:760
Favorites: [Who?]0
Size:4.86 KB
Added:06/21/06
New Files