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Downloads Home » AI Files » DemonEmpire 1.0.7

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DemonEmpire 1.0.7

Author File Description
Ballbarian2
File Details
Clone Campaigns required?: Yes
From the script file heading:

;****************************************************************************************************
; Script name: DemonEmpire
; Author: Ballbarian
; Date: June 2006
; Version: 1.0.7
; Based on the fantastic Age of Conquerors ai script Demon ver 1.4.0 by Atanas Gyulev!
; Many thanks to Atanas for allowing me to attempt a conversion of his ai to SWGB.

; Game settings:
; ==============

; Map type - Any land map
; Starting age - Tech Level 1
; Teams locked - Will play with teams-locked, but prefers not teams-locked
; Starting resources - Normal
; Victory - Prefers conquest
; Civilization - Galactic Empire Only! (possibly more to come)
; Difficulty - Hard
; Map size - Any
; Population - 200 (possibly support for other pop caps to come)
; Teams - Yes
; Game type - Random map.

; Thanks to: Telvm,Archon,VNS_Caeser,ER,Mabuse,Berrys_66,Hector,BearTheGreat,VNS_None_
; (Did not seem right to remove Atanas's thanks!)

; Websites: www.aiscripters.com
; www.freewebs.com/ballbariansw/index.htm

; Email: ballbarian2@yahoo.com

; FYI:
; I took Atanas's ai and made a simple conversion using constants and replacing aoc's units & buildings
; with close swgb equivalents. It was originally going to be DemonRepublic, but the Empire's unique
; unit's cost was better suited to Demon's eco structure so I switched in later versions. After getting
; Atanas's permission, I devoted more energy & testing and ended up having to make many changes while
; trying to maintain the general structure and style of Demon. I added some code directly from Ballbarian_SW8
; and of course the build orders, training and worker assignments had to change pretty drastically, but by
; far the most difficult part of the conversion has been dealing with the difference in swgb random maps.
; DE still has occasional problems on congested maps, but overall I am happy with the results so far.
; At this point, it has been tested heavily on flats, tundra, desert, precipice, savannah and several custom
; maps with mostly 1v1 games. It has been able to beat BSW6 & 7, but still struggles against BSW8's mech
; rush... wink.gif

; All beware when the Demon Emperor demands more blood!
; - Ballbarian

;****************************************************************************************************
AuthorReviews   ( All | Comments Only | Reviews Only )
Ai_user_101
Rating
4.5
Rating: 4.5
Very competitive land RM ai. Didn't get the extra half point to being weak against TL2 rushes ;) .

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HGDL v0.7.1

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Rating
4.5
Statistics
Downloads:652
Favorites: [Who?]0
Size:15.48 KB
Added:06/21/06
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