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Downloads Home » Singleplayer Scenarios » The Never Ending Jedi Battle

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The Never Ending Jedi Battle

Author File Description
Oni Jynn Wanoshi
File Details
Clone Campaigns required?: Yes
Congrats to the first winner of "Beat This", RougePlayer. Here's the scenario I had under wraps. It's about a bunch of Jedi fighting off the Grand Sith Army. You'll find out why I call it that. If this is too easy I'll send you people the HARD version. It's the same only one change. I might make more contest levels. But much better than this one.

See Ya

PS give me reviews please. I'm still not to good at this thing.
Oni Jynn Wanoshi
AuthorReviews   ( All | Comments Only | Reviews Only )
Arkhangel
Rating
4.2
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Fantastic!
Playability 5 - I was on this for hours, trying to kill those smart-ass sith, excellent
Balance 3 - The huge army of sith, (mine got up to 1,300) was a bit hard to kill, and once you killed too many, your jedi would die
Creativity 5 - great, Yoda couldnt have done it better
Map Design 4 - Not the most exciting map, but good for what is was used for
Story/Instructions 4 - While not the best, still damn good and clear
NFITC1
Rating
3.4
Breakdown
Playability4.0
Balance2.0
Creativity5.0
Map Design3.0
Story/Instructions3.0
Playability: 4
It was about what you'd expect from a great jedi battle, It just took too long to get to the battle. Maybe I'm just slow.

Balance: 2
It just didn't seem to be fair to the Sith. (See the Additional Comments below) The sheer amount of food you're able to get (max of 48 food units per second!!) was enormous and almost guarenteed unlimited resources.

Creativity: 5
I really liked the idea! Especially the triggers used. It inspired me to create a map of my own!

Map Design: 3
The map itself wasn't awful, but I found some of my masters sneaking up the side of the river.
What's with all the birds? They really slowed my system down.

Story/Instructions: 3
Instructions were fairly clear, but the story was kinda non-existant. Just kill a bunch of Sith.

Additional Comments:
First of all, your masters were able to hide themselves and the sith never researched the detection skill. Secondly, they didn't research "Sith Purge". I went in with ONE Jedi master and converted almost half the Sith masters, sight beyond sight helped greatly. I destroyed the back nine temples before getting attacked. I'm assuming your hard mode grants these skills to the Sith.
Also, when I reached 1000 kills, one of the triggers was supposed to super-charge my Jedi. Instead, it killed them all. It was supposed to set their HP to 9999999, but HP is a signed 16-bit integer. When it goes above 32767 it becomes negative then they die.
The Sith also seem to ignore the Jedi fighters you can create in the Fortresses. I don't know if these units were supposed to be banned or not. I'm assuming so as the far-most temple is on a land-inaccessible plateau.
Mechazeep
Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 4
Ehh. It killed all my Jedis half way through. :/
Balance: 4
Theirs too little fighting before the stihs and too much afterwards

Creativity: 4
Preety good

Map Design: 3
A little bland

Story/Instructions: 4
Their wasn't a story

Additional Comments:
A good start, but needs a little more work

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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability4.3
Balance3.0
Creativity4.7
Map Design3.3
Story/Instructions3.7
Statistics
Downloads:1,733
Favorites: [Who?]0
Size:155.82 KB
Added:11/07/03