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Rebels Fight Back

Author File Description
File Details
Clone Campaigns required?: No
Style: Mix
On the planet of Yusiania, the Rebels fight back against the Empire. Lead one man into it and help them win the battle.
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Map Design1.0
Playability: 2
I hope you enjoy walking. The game starts as almost an RPG. You play as a single character (in this case a basic Rebel Trooper) and you accomplish a chain of objectives by... walking to them. You walk from your base to the frontlines; from the frontlines to the base; from the base to the bunker; from the bunker to the base; from the base to the other bunker; back to the base... etc. In this entire sequence you fight 1 enemy.

Then the game shifts into a very limited B&D field. You are given a command center, some workers, a tiny resource stockpile, and you must build a small force (in my case 2 airspeeders) to finish the scenario.

The scenario contained what I assume are supposed to be cinematic sequences that didn't quite work. At two points you are supposed to watch Rebel and Imperial forces battle eachother, but both armies just sit idly and stare at eachother. In another sequence you plant bombs at an enemy bunker, but said bunkers don't even explode. Practically nothing at all actually happens in this scenario.

Balance: 1
Almost insultingly simple. During the opening 'walk everywhere' bit, your only encounter is a single Trooper Recruit. You fight nothing else until you can build your base.

Once you have constructed your base, you must assemble an army to destroy the enemy Command Center. Now, the scenario tries to be smart and disables airfields, so you can't just bomb the base with no AA defense. Problem is, the author forgot that Rebel Fortresses can build Airspeeders. Just one can win the game.

If that weren't easy enough, the game spontaneously gives you two Hvy Pummels that can shred the enemy's only defense of Light Turrets to ribbons in no time.

Creativity: 2
The author at least put thought into the variety of objectives. You steal enemy uniforms in order to plant a bomb; you escape back to base; you construct an army to overtake an enemy stronghold. That all sounds great on paper, but it's executed with such simplicity that there's no fun at all to actually be had in this scenario.

Map Design: 1
If you're going to be wandering around for long periods of time in a scenario, at the very least you should be wandering in something that's nice to look at. No such luck here. Your endless walking will be punctuated by a near-featureless void of Grass 1
surrounded by trees.

The are you are given to construct your base is equally featureless save for a block of resource stockpiles stacked near your Command Center.

Story/Instructions: 2
The author tries to establish... something. By the description, it comes off as a tale of a single man who manages to turn the tide of a massive struggle. Not too bad a start. But in gameplay this translates to a single trooper walking around and shooting a total of 1 bad guy.

There is dialog which consists mainly of your commander flatly barking out your next objective and not much else.

Additional Comments:
A very low-quality single-scenario campaign that doesn't really manage to have any remarkable features.

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HGDL v0.8.0

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Map Design1.0
Favorites: [Who?]0
Size:646.14 KB