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Downloads Home » Campaigns » Halo: Combat Evolved

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Halo: Combat Evolved

Author File Description
amp40niner
File Details
Clone Campaigns required?: Yes
Style: No style
Number of scenarios: 1
This is a well planned scenario. I took time on it and hope you like it. It is a demo of my upcoming campaign, Halo: Combat Evolved.

ENJOY!!



'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Clone_Commando21
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions5.0
Playability: 5
Exelent Work! Hope you make more!

Balance: 5
Great balance! Just like the Game.

Creativity: 5
Really creative.

Map Design: 4
Could be better.

Story/Instructions: 5
Very clear.

Additional Comments:
Exelent! But change the elites, they don't attack....MUST HAVE FOR HALO FANS!
amp40niner
File Author
Trust me, youve just inspired me to make more
amp40niner
File Author
I figured out the Elite problem, ill fix it in my full campaign.
JackXbox Wow from that review it sounds like you pulled off a decent Halo campaign. Downloading now, so expect to see a review from me later on today!
JackXbox
Rating
2.0
Breakdown
Playability3.0
Balance1.0
Creativity3.0
Map Design1.0
Story/Instructions2.0
Playability: 3
The playability was ok. It was all quite simple though. All it was, was follow the path and shoot what was needed. There were no paths that would lead you to a dead end of anything, it was just a set route.

Balance: 1
Very Poor. I killed most enemies in a few hits. Once, there was a group of them, and I took them out and only lost 10HP. This isn't balanced, you seriously need to change the attack strength of you and your enemies, and your health level - I know the Master Chief is suppose to be really strong, but it was quite ridiculous

Creativity: 3
I gave you 3 for creativity because, although it was all taken from a game that was already out, you managed to take the best parts and put it into the game. Also, I gave you a 3 because you managed to do quite well recreating it without the help of mods.

Map Design: 1
Poor. It was all Republic walls across the whole area, with no mixing of metals, and no eyecandy

Story/Instructions: 2
I am giving you a 2 here, only because the instruction screen was almost blank, with no bitmap (a bitmap can really give you that extra boost), the ony thing that kept it up was dialogue taken directly from the game in conversations.

Additional Comments:
I encountered a bug when you need to use the elevator. I encountered this 2/3 times.

To sum up:
You really need to change the units attack and HP.
More eyecandy
Mix Metals
Make it a little more exciting with more than just the main theme as music
If you used soe mods for this game, then it would really boost it's rating.
Use an AI - half the time my marines would stay on the same spot, and the Covenant wouldn't attack - well, the Elites wouldn't anyway

[Edited on 06/04/06 @ 10:05 AM]

amp40niner
File Author
I know, this was my first Halo level, and I was just giving a little taste. In the full version ill mix and add new stuff. Also im not so good at using AI. If someone could help, I would appreciate it.
JackXbox I know little about AI's, but all you need is to download a few AI's from here, knowing the effect they will have on the game.
Clone_Commando21 It would be better if there were decent halo mods out, the only goo one is the banshee. More Halo units would make this scenerio better.
Drunkungan Your work is amazing. I'm working on my own Halo campaign right now, so I would know how long it takes. Keep working. Also, I will soon be posting a demo of my Halo campaign, when I reach my halfway mark. It will consist of 9 scenarios spanning the first 5 levels of Halo.

[Edited on 06/06/06 @ 08:56 AM]

Drunkungan A few problems:
1-Elites don't attack. You need to make them Trandoshan Slavers, not Trandoshan Jailers.
2-The Master Chief after the elevator is still named Jango Fett and has no added attack. Make him standing away from the elevator bunker at the beginning, set triggers to change his stats; name, health, etc. And set a trigger for him to garrison himself in the elevator buker. When the 1st Master Chief reaches the elevator, remove him and have the 2nd Master Chief ungarrison and switch to player 1.
Pages: [1] 2 » Last »

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Rating
3.3
Breakdown
Playability4.0
Balance2.5
Creativity4.0
Map Design2.5
Story/Instructions3.5
Statistics
Downloads:819
Favorites: [Who?]0
Size:2.38 MB
Added:05/31/06