A rather fun scenario played best form moderate lvl and up.You and your enemy start of almost exactly equal.
|Clone Campaigns required?:
||Build and Destroy
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
The droids never advanced to level 3
Not really "Last defence," but It was good
Map Design: 5
Very well done
None, but it didn't need any
I really enjoyed it. Good job.
[Edited on 06/18/06 @ 05:47 PM]
I'm glad u liked it better than my other one, if there r any changes u want me 2 make, then e-mail them to me at:
DemonS1ayer-May the Force be with you.
I post this review (as well as some others), because there are some SIMPLY OVERRATED scenarios in Heaven. Here things like THIS have 4.4 stars while others, which are MUCH BETTER, has lower rating.
Both players start with their on two bays of a river. These two bays are connected with shallow waters (bridges actually) protected by turrets and troopers from both sides. However, the troopers will die very quickly and the turrets will fire one at each other until they are down.
But P1 has one Chewbacca, who has 200 HP and 5 pierce armor, so he can be hardly killed (read more in the balance paragraph).
Since player 1 starts with one Chewbacca as player 2 doesn't have anything that can be compared to this, the result is predictable. Chewbacca can stay on one of the shallow areas and kill any droids who pass. Also, since he has 5 pierce armor, there is no way that the turrets will kill him.
Moreover, AI-s often send their forces immediately after they are created (as it happens here), so even on hardest difficulty, the AI will send his troops one by one and that way they will be no match for Chewbacca.
At that time player 1 can easily train an army and upgrade it, without worring his defence will be penetrated.
The only a BIT harder part is the attack on enemy base, but even it's a stupid one, because the AI will have no awaiting force to defend its base.
I give a 2, because of the main idea - two enemy players whose bases are on the two bays of a river, and must fight for the shallows, which connect both bays like bridges.
Map design: 2
The map itself isn't good - grass 1 with redwood masses and some resource stockpiles. However, the map is symetrical and could have much potential in 1v1 multiplayer mission.
There is none.
Overall, this scenario is bad. Maybe with a custom AI, it would be more interesting, but the Chewbacca under player 1's control must be removed. Also it could be a good 1v1 multiplayer scenario, but again with removed Chewbacca.