Alright, the map was fun for a few minutes. Unfortunately, there are absolutely no triggers other than 'Display Instructions.' The game, after a few minutes, becomes very repetitive, as you just walk from one area to the next, fighting hundreds of lag causing soldiers.
There was absolutely NO balance. You get one unit, and end up fighting thousands of troopers. Even with your supped up character, without a jedi, you're doomed if you can't convert people. Especially at the end, every single hero of the game was in one crammed area, and then you fight some Sith Lord with over 4000hp.
The idea was good, but was carried out badly. You should of done some research on star wars history, as much of it was wrong or out of order. First of all, the Jedi Purge was FAR after the Battle of Geonosis and the Death of Dooku, not to mention the Battle of Kashyyyk.
Also, at many points, the players have wrong possession, at Hoth, the Rebels were attacking the Shield Generator as it was a possession of the Empire. Work on your triggers and history before submitting another game.
Map Design: 1
No, this was not map design. There was one terrain for every scene, one elevation, no gaia objects. There weren't plants, there weren't rocks, there was nothing. Absolutely nothing. If I could give a zero, I would here.
There was no story, and the instructions, very few of them, were practically impossible to read because there wasn't a single word spelled correctly. As far as I know, Besbin, Corshant, and Nabo are not planets in Star Wars.
Mix terrains, elevations, use gaia objects.
Make triggers other than display instructions.
I have no idea why anyone gave you anything higher than 2, this map was awful. I don't care if your a newb to scenario design, it doesn't seem like you even tried. Anyone could probably make this level in about 5 minutes. Just hundreds of troops and one flat terrain. Even for a first try, this was horrible.
[Edited on 07/08/06 @ 11:07 PM]