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Jedi Journey

Author File Description
Zale_T
File Details
Clone Campaigns required?: No
Style: Fixed Force
This is my second scenario I made for SWGB. I give credit for this one. The story is about Yoda and other Jedi's saving the wookie slaves. Some triggers won't function some I recommend Easy.
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Playability: 3
This is a pretty short, very basic Fixed Forced scenario. You follow a straight road and kill everything on it until you win. Sadly, that's all there really is to it.

Although there is an objective involving rescuing a handful of Wookiees, it is largely uneccessary, as it's completely possible to win the game without them and take absolutely zero losses.
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Balance: 2
The scenario is exceptionally easy. You start with 3 Jedi heroes and a handful of knights. Your primary enemies consist of troopers and strike mechs. Half-way through the scenario (which in this case is about 2 minutes) you gain access to a small group of Wookiee soldiers that make things even simpler.

The final 'challenge' of the scenario comes in the form of about a half-dozen AT-ATs. However, these are the scenario editor's 'AT-AT Prototype' units, meaning they actually cause next to no actual damage to your troops, and are quickly destroyed by your Jedi.
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Creativity: 2
The scenario largely boils down to walking in a straight line until you win. While there's some thought put into the background story it's not enough to make up for the lack of interesting gameplay or map design.
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Map Design: 2
If the scenario History menu is anything to go by the mission is supposed to take place on Dagobah. The actual map does an extremely poor job of representing such a location.

It consists mainly of Grass 1 bordered by Oak trees. a flat trail of Road 1 leads directly to each of your objectives. The first being a square of light walls where the prisoners are held, the second being a random spread of Imperial buildings.
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Story/Instructions: 2
The author manages to type out a decent paragraph of story, but the questionable grammar makes it kind of difficult to understand.

It amounts to little when it comes to gameplay, though. There are only about four lines of dialog total in the scenario.
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Additional Comments:
Not very good, but it's short enough to not feel like you've wasted any time on it.

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HGDL v0.8.0

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Rating
2.2
Breakdown
Playability3.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:1,292
Favorites: [Who?]0
Size:101.91 KB
Added:01/27/02