The Great Escape
|Clone Campaigns required?:
By General Ritson
This is a story about how Pekt, the evil slave dealer, was sent to a prison for committing a crime he was framed for. You must take control of him and help him escpae the prison.
My special thanks to Cerrabore for creating the instruction bitmap.
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(Insert Playability analysis here)
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
(Insert Story/Instructions analysis here)
i realy like this
I posted this review (as well as some others), because there are SIMPLY OVERATED scenarios in Heaven. Such ones have 4.4 stars, while others, much better, have lower rating. My purpose is to make these overated scenarios fall out of the top, so that there aren't more disappointed users.
I couldn't think how to give more. The main idea in this scenario is to visit the other prisoners' cells and try release them - some will join you, others not. Sounds good for now? Well, you actually need to explore the whole prison and visit every cell while killing groups of 1-3 troopers (as most have only 1 and respectively aren't groups), which is indeed time-killing, easy and boring.
The reason for the 1.5 is the worthy encounter at the end of the scenario.
From the beginning your party is weak and since not everyone will join you, bigger groups would defeat you. However, around the prison there are so many prisoners who don't mind to join you, that it will become easy pretty soon.
One more thing, most of the prisoners are classed as bounty hunters or tatooine troopers - the first long-ranged and with high attack, the second also fairly long-ranged and with fairly high attack but with much more heath. The prison guards on the other hand are mainly troopers, who are no match for your party. However, among the security there are some stronger classes, but they aren't enough to oppose you.
Well, some prisoners will join you while others will not; every prisoner has a specific phrase and some of those phrases were funny. But for bad, most of the dialogue is stupid as well as the beginning scene. In addition, you just walk and kill, which isn't creative at all.
Map design: 1
The "prison" hardly looks like a prison. It has long blank halls, big blank rooms and an unrealistically big "security room" in its center, which is all on all an almost blank area with randomly positioned buildings.
Short and silly, but a little funny story. The instructions actually give you an adequate information for the tactics, you should use, which I admit.
Rather time-killing and boring scenario on an awful map. I suggest playing something else.