~The Explorations of Randal Blazer (Demo)
~The Explorations of Randal Blazer~
|Clone Campaigns required?:
||Role Playing Strategy
|Number of scenarios:
This is the demo to my upcoming project, and here are the good points to the demo:
~Taunt activated items, and choices.
~Unbeliveable Map Design.
~Good Trigger Tricks
~Changing Social triggers.
~Much, much more!
~Upcoming Campaign Info~:
Well sadly I am cancelling The Galactic Empire - The New Empire project since I need more time to work on SOTE and TEoRB.
Also I am on a beta idea of an expansion to TEoRB, I call it Dark Gale: The Chronicles of Tykkes Blazer, be sur eto check out the showcase, it will be out soon!
Expect a couple mistakes and bugs in the demo, I may not have found all them, even though I had playtetsers, and played it myself about 100 times.
Also the demo does not include my night and day system, nor my saga storyline, but it will show you the basics, and give you a fun challenge.
I would like to thank,
-Tevious, for his sounds from SOTE and TPM
-I would like to accredit NLD, for letting me join their great group.
-Also JamesMartigo for FF sounds.
But anyway, enjoy, and don't forget to comment and review! Thanks, -The Executor-
|Author||Reviews ( All | Comments Only | Reviews Only )|
Very fun to play, at the start the player was free to explore different routes giving it a strong 'Role Playing Game' feel. The music fitted very well also and enhanced the experience.
The balance was excellent as Randaal was well matched by enemies and the player is forced to make use of the Healthpacks frequently. Also to get to the treasure at the start the player had to overcome some strong enemies, this worked well as the treasure acted as a reward.
Nothing really new here, however I liked the use of markets and treasure.
Map Design: 4
The Map design was awsome at the start: It looked beautifull and it was well layed out with different routes to take making you feel like you were 'exploring'. However, when i entered the city i was slightly dissapointed: In my opinion you overused the naboo canals and in places, the naboo canals looked odd.
The weakest point of the scenario IMO. I think you should have worked more on the character of Randaal and many of the other characters in it. For example some of the dialogue of the thugs didn't sound right.
You should include a few more puzzles, other than that its great scenario by its creator. Your a credit to NLD.