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life as a clone trooper demo

Author File Description
master j
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 4
this is a demo of my up coming campaign life as a clone trooper it includes the 4 first levels which is your training on kamino

ps: just to warn you the 2nd level is a bit hard
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design1.0
This "demo" is lacking in many things, as I will describe below.

Playability: 2
The levels were playable yes, but fun? Not particularly. Every level was the same; do not let the commander die and do not let yourself die. Kill the boss. All four levels were different variations of that.
Balance: 2
It was fairly easy to win each level (despite the author's comment about the second level's difficulty, which was only mildly irritating). Once again because the levels were basically all the same it was just as easy to win the first level as it was the last.
Creativity: 1
This demo lacked any creativity whatsoever! All you do is kill stuff with an uber unit, and once you've killed the "boss", you win! Each scenario took about 3 minutes to beat. I'm pretty sure life on Kamino wasn't like this...

Map Design: 1
If I remember correctly, the author used a total of 3 different terrains for the entire campaign. Quite sad. The first three scenarios consisted of a few patches of metal 1 or something in an ocean of water shallow. The last scenario added a new terrain into the mix: shallows! My advice to you is to use more terrain types! Add fish! Flesh out the patch of metal that is Kamino!

Story/Instructions: 2
The author seems to have a basic knowledge of triggers so the objectives worked well. No intelligence really. Four objectives were used repeatedly throughout the campaign: Don't let yourself die, don't let your commander die, kill the dummy units to unlock the gate to the boss, and kill the boss. No story either.

Additional Comments:
Unless the author improves on just about every aspect of scenario design, I say don't download this campaign. It's a waste of time.
master j
File Author
hey i'm new 2 dis

and it isn't kamino it is training labs on kamino
master j
File Author
besides the full version will be better i'll add some fish and other things i suggest people download this campaign and tell me how to improve
Denouement Sorry, I didn't mean to be so harsh. I suggest that you might be able to combine all four scenarios into one map, since they're kinda small.
Admiral Fowler I think I should try it.
Admiral Fowler no way. no review. It's just too hard to review this one. Sorry. :(
Map Design1.0
Playability: 1
Yeah, it was playable...but it was way to linear. The Second level is hard in the essence that the commander is retarded and heads straight for the bosses, completely oblivious that his squad is getting gunned down. Of course when you kill off all the dummies, the gate opens, it is just you and the commander, and you are way behind the commander. By the time you catch up, the commander is already dead. And for pete's sake, make the Dummies and The Boss Unit Allied to eachother!

Balance: 2
Way too easy. You are one super unit in all the levels, conveniently named "you", and all that goes on is you move the unit and blast the enemy. The only frustrating part was the stupid commander in the second level.

Creativity: 1
As i said, way too linear. Simple trigger working, same objectives in all the scenarios. Way too blatant. And 4 scenarios for something that could be put on to 1.

Map Design: 1
No eyecandy used at all, and as Denouement said, 3 terrains were used in the making of this scenario.

Story/Instructions: 1
There is none, other than you are training before getting shipped out.

Additional Comments:
This scenario is going to need an extreme revision before it can be considered half-decent.

~Bonehead (Ezekial Riddle)
gunthor Even my Unfinished, lacking, confusing campaign is better rated :D
so this must suck, right?
I_Jedi What is your campaign?

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