Rebel Alliance | Hold Out On Yavin
--ThePunkGuy Of Omni Designs Presents--
|Clone Campaigns required?:
|Number of scenarios:
--Rebel Alliance | Hold Out On Yavin--
This is a very short scenario that is basicly 1 big puzzle, it is set just after the original Movie (ep IV).
-A new style of puzzle where you have to use a worker
-Intense sound track to fit the pace of the scenario
-Good quality map design reminiscent of the Rebel Base in the films
Enjoy! And please spare some time to review.
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Admiral Fowlers ?/10 Rating|
Now this is an idea no one has really thought of, good one too! The Instructions made perfect sense, except for a few spelling errors (might wanna check that after).
This was very fun, full of action in every turn, I spent the whole time half on my chair while I was playing!
Map Design: 10/10
Superb! The map design, as usual with you, is simply amazing! I loved how the rebel base crumbles when you have to escape. Good work with the explosion triggers!
It was sure hard, but thats the big point. It was very fun though. I enjoyed sabering white stormtrooper butts with Luke (I don't know why, I can do it whenever I want...).
Very creative. Your mixtures of gaia units and terrain puts a true effect in the level. Very cool idea, to protect power cores as R2, that part was really hard.
Overall: 10/10 Full
Well, what can I say? It was simply great! Once again, your scenario making buzzes again!
Good job, TPG!
[Edited on 11/24/05 @ 09:01 PM]
Well, this was actually surprisingly fun. However it would have been nicer if it was easier to kill the probots. As it was, it was extremely difficult to do both at the same time, but I finally managed to beat it....*shudders*
Well, the balance is ok. The Probot's don't do too much damage but it would have been nice to have been allowed 1 of the power conduits to be destroyed, or else fewer, but against the Imperials it's a different story. Luke makes short work of them, so that's nice, however, the one part when you're rushing through the area where the bombs are hitting had me a little nervous. The worker moves way to slow. But that's not your fault.
Ingenious puzzle.. if you could call it that. It was more like "try to do these two things with out these two things happening." Either way, still top notch and I really thought that you did a good job with this.
Map Design: 5
Great map design, looked like a Yavin base. However, though it is a very confined area, there were some parts that looked a little wierd, mainly the gate area when you leave after the first part to meet Luke. There's an extra bit of wall that looks out of place. But that's not enough to knock a point off.
Sure great. Can't really say much about story, but what was there I enjoyed. Instructions where there, and gave fair warning that the beginning may have to be done a few times, so that's a plus in my book.
Yeah. Keep up the good work!