Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
Singleplayer Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Singleplayer Scenarios » Jango Fett Swamp Crash

Download File Post Review Post Comment

Jango Fett Swamp Crash

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
This is a short scenario I made about Jango Fett crash landing on Dagoba, after his ship was damaged by an asteroid field when he was searching for a Twi'lek with a massive bounty on his head. It's not very long, but I hope to make part II if anybody likes this one. This is my first scenario, please leave a review.
AuthorReviews   ( All | Comments Only | Reviews Only )
Jedi Master Bryl
Map Design3.0
/----Review - Bryl of OMNI Designs----\

Playability: 3
This scenario was quite fun to play, I enjoyed most of it and there were some nice trigger tricks. However, there were many things that brought this down to a 3. For example, it was a VERY small map, and this means it was very short, and not very fun. Also, I only spotted a few enemies, so I couldn't say the scenario was a challenge. Other parts of the scenario were OK, I liked the idea of having to protect the worker towards the end when Jango is returning to his ship. So, it was OK.

Balance: 2
Very poor. There were very few enemies which meant I lost hardly any health, and also the part with the quick sand was a completely straight path so it was almost impossible to go onto the sand (It's a nice idea though). It was VERY easy to complete, I finished in a few minutes. Tusken raiders are very easy for a bounty hunter to beat, and I only spotted about 3, which is not good.

Creativity: 3
Quite creative, but in the wrong ways. There was never (to my knowledge) any civilisation on Dagobah, so villages and airbases are a minus point. Also, it was a very rigid scenario, no trigger tricks of any significance, ETC. Some of the scenario was quite creative, repairing Slave I, and the blaster packs. Hence the 3.

Map Design: 3
Not the worst I've seen. But not the best. Terrain mixing the brown and black rocks was good, however there was very little elevation, and only one type of tree on the entire map. This is bad. Remember to use elevation and mix tree types, EG Oak, Strange, Palm, Pine and Redwood. The airbase looked rather good, and so did the crash site, just remember these few points.

Story/Instructions: 2
The story was OK, I'm not sure what to say here, I guess the author has a very vivid imagination to be able to come up with this. The instructions were good, I guess Jango was confused and that means there weren't many. However, there were some weak points, I just can't put my finger on them.

Additional Comments:
Overall, good job. Make a part II, just remember the ^^Above^^ points, and you will be able to create a quality scenario. ^_^

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design3.0
Favorites: [Who?]0
Size:64.29 KB