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Downloads Home » Singleplayer Scenarios » Ultimate RPG Feature Template

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Ultimate RPG Feature Template

Author File Description
Admiral Fowler
File Details
Clone Campaigns required?: Yes
Style: Other
Yes, it's here! The newest in RPG technology! But you're gonna have to play the scenario first if you wanna know what it is!! He he.
But believe me, anyone whos starting up an RPG, this is a must have for certain RPG's!
AuthorReviews   ( All | Comments Only | Reviews Only )
The Executor
Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions3.0
Well it took me a few days to review this because I was at my dad' s for the weekend, anyway the review,

PLAYABILITY:4,
Since's it's a template gettingt the full five is hard to consider, so I gave it a four. Nothing wrong here.

BALANCE:4,
This was good, I have nothing to say here, but I never give template's a perfect five on anything unless I really think it deserves it. This was real good but not perfect, since there are no enemys.

CREATIVITY:4,
Fowler used this idea well, but I have seen something close to it used before, but it was a great new approach to it.

MAP DESIGN:4,
This template's map design looked decent, good mixes in terrain and all. But not wonderful.

STORY/INSTRUCTIONS:3,
Since it's a te,mplate you really never see the instruction screen, so I gave it an average score.

OVERALL: Great work, Fowler! I liked this idea, I hope yopu use it well, it will help alot of people out. -The Executor-
The Crazed Ewok
Staff
Rating
3.2
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
Playability: 4
It was a template, designed to instruct a novice designer how to create the trigger effect that this scenario is based around. It was rather straight-forward, but there was some attempts at story elements. Something a little more exciting along the way would have been nice, but as I said, it's intended to instruct.

Balance: 3
There were no enemies in the scenario. I think some resistance to the goal would have given a better idea of how RPGs were to function.

Creativity: 4
It's nothing that vetern scenario-players haven't experienced before. However, for the new designer, it could be a boon.

Map Design: 3
The map design was simplistic. The locale was supposed to be a factory, but it looked more like a storage area. Some nice conveyor belt effects, or some factory workers walking around would have been nice.

Story/Instructions: 2
The story was pretty predictable, but the story isn't really relevent in a template. The triggers are also simple, but I imagine some documentation for the novice designer would have been useful.

Additional Comments:
All-in-all, it's a good template for amatuers. It explains how to make an important element of a good RPG. The instruction should serve its particular audience well, but me, being an experienced designer, did not find anything new.

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HGDL v0.8.0

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Rating
3.5
Breakdown
Playability4.0
Balance3.5
Creativity4.0
Map Design3.5
Story/Instructions2.5
Statistics
Downloads:411
Favorites: [Who?]0
Size:5.33 KB
Added:10/17/05