Ultimate RPG Feature Template
Yes, it's here! The newest in RPG technology! But you're gonna have to play the scenario first if you wanna know what it is!! He he.
|Clone Campaigns required?:
But believe me, anyone whos starting up an RPG, this is a must have for certain RPG's!
|Author||Reviews ( All | Comments Only | Reviews Only )|
Well it took me a few days to review this because I was at my dad' s for the weekend, anyway the review,
Since's it's a template gettingt the full five is hard to consider, so I gave it a four. Nothing wrong here.
This was good, I have nothing to say here, but I never give template's a perfect five on anything unless I really think it deserves it. This was real good but not perfect, since there are no enemys.
Fowler used this idea well, but I have seen something close to it used before, but it was a great new approach to it.
This template's map design looked decent, good mixes in terrain and all. But not wonderful.
Since it's a te,mplate you really never see the instruction screen, so I gave it an average score.
OVERALL: Great work, Fowler! I liked this idea, I hope yopu use it well, it will help alot of people out. -The Executor-
|The Crazed Ewok
It was a template, designed to instruct a novice designer how to create the trigger effect that this scenario is based around. It was rather straight-forward, but there was some attempts at story elements. Something a little more exciting along the way would have been nice, but as I said, it's intended to instruct.
There were no enemies in the scenario. I think some resistance to the goal would have given a better idea of how RPGs were to function.
It's nothing that vetern scenario-players haven't experienced before. However, for the new designer, it could be a boon.
Map Design: 3
The map design was simplistic. The locale was supposed to be a factory, but it looked more like a storage area. Some nice conveyor belt effects, or some factory workers walking around would have been nice.
The story was pretty predictable, but the story isn't really relevent in a template. The triggers are also simple, but I imagine some documentation for the novice designer would have been useful.
All-in-all, it's a good template for amatuers. It explains how to make an important element of a good RPG. The instruction should serve its particular audience well, but me, being an experienced designer, did not find anything new.