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Downloads Home » Campaigns » Galactic Empire-The New Empire

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Galactic Empire-The New Empire

Author File Description
The Executor
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 3

This campaign takes place two years prior to the Empire's existence, where the Emperor has learned of a crucial Rebel strike against the Empire, involving a secret weapon, which could spell doom for them.

-This campaign includes cutscene scenarios
-The full version has 13 scenarios
-Some side missions, like the battle of hoth, endor, and three bonus missions.
-The demo has the prelude, the first mssion, and one side mission.

Important Information:
-To play this demo, and full version, you must have downloaded the SOTE campaign music files and have them installed, because this campaign actally has a better feeling using them, and would be dull without them.

-The modpacks are already included in the download, if you already have them installed, you don't need to reinstall them.

Upcoming campaign Information- After I release the full version, I will start to work on my next project, my own SOTE campaign, halfly I loved TVS's so much, I want to make my own, it will have different elements then his original campaign, but I hope it is enjoyable.

Now I hope you enjoy the demo, and the full version will be much better, this is my first campaign, but don't let that discourage you from downloading, and reviewing. Please rate, I don't care how mean you are, it may make the full version much better. This is the prelude campaihn to my huge SOTE project.
AuthorComments   ( All | Comments Only | Reviews Only )
The Executor
File Author
Sorry, but I forgot to mention, you must also download the IMMOBILE AL file from the AI files section, unless you already have it downloaded, also I forgot to put the three scenarios in a campaign file, sorry foe the inconveninece, all this and more will be revised and added to the full version, it will be posted in about two weeks.
sithlordmichael Freindly advise, dont use Ultimate Map Revealers to reveal, use 8, 4, or 2s as they are invisable and would make the map look much better. Also please include the sound files you need.
The Executor
File Author
Tes i know, but I tried to erase them in playtesting, but if the player looked back, then that part of the map would be still revealed, unless you have a way to erase them, like a certain trigger, but thanks, I will try to remove that in the final release. Also I will include links to the sound files, since the SOTE campaign files are so large.
sithlordmichael Simply do a remove object trigger, scroll down in others to the map revealer and select the area you want them to disapear in. Whalla
The Executor
File Author
Thanks, I replaced the ultimate map revealers, this change will be in the full version. I still need a review though.
The Executor
File Author
Thanks for the review, Darth Slater, I did improve some of the levels, and am almost done with the full campaign, but i have also sent the demo for my SOTE campaign, and I hope to finish both campaigns soon.

The Executor
File Author
Wow I hit the 200 mark, I never thought my very first work would get that many DL's, I look like I am up there with TPG.

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