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Author File Description
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 1
By Blackmoon of Omni Designs

I was at Geonosis and Drongar I have seen my brothers fight and die for a cause they don't even understand. We were made to a tool of the republic, mindless armies that will not question, think for themselves, or express any regrets of doing so. This journal is proof that they were wrong; I, a clone, have give birth to a creative work. Heh, if they found this journal I suppose it would make allot of the techies back at Kamino scratch their heads. It is finally becoming clear to me how much the republic has used us, they tried to give birth to an army that could never rebel againest them, so they tried to destroy our independence by modify our genes. But can you really do that? Are their limits to a human's creative potential? Will it be long till my brothers break out of the shell of lies and start thinking for themselves? Those very thoughts were tormenting me as I walked into the briefing room with my 3 brothers. They looked just like me yet they thought differently, and had different skills too. We were all... Unique, you could say. There was Bairrk, our sniper, Hex, our squad slicer, and Mouse, the explosives and heavy weapons expert. All of us grew up together, they were my brothers, and we knew each other better than anyone else in the galaxy. I wouldn't be writing this if it weren't for them as Sergeant Skirata would say, "You are nothing on your own, and everything together."

"We don't have much time, so let me get straight to the point..." The Jedi that stood in front of my team said
"The republic is tightly stretched over the galaxy. We can't spare any men to attack because we lack information about when and where the confederacy is going to strike next." The Jedi continued.
"On a space station just south of Hutt space, Hopestar, is a active archive of Confederacy fleet positions."
"Your goal is to make your way through the station to the main computer and recover a working copy. My the force be with you." the Jedi ended...

It was an easy job, or so we thought. We found ourselves trapped in one of the smaller rooms of the station, with no way out...

Note this is a small scenario for a timed contest.

Please read this guide:
before reviewing

Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Nameless II
Map Design4.0
Playability: 1
(Insert Playability analysis here)
I didn't think RPGs could get anymore boring, until i played this and the whole host of new campaigns in which you have to constantly stop, press enter and type a number. It completely removes the fluidity of a campaign and makes it even more duller for the user. I guess the most fun i had playing this was when it finished.

Balance: 2
(Insert Balance analysis here)
I'm not sure bout this. I spent ages at the beginning figuring out what the hell to do. During the game it wasnt really that hard other than constantly not really getting it.
Creativity: 5
(Insert Creativity analysis here)
Pretty damn creative. Even though i'm not a fan of the taunt based rpgs that seem to be popping up left right and center, the use of the system was creative and was a positive aspect.

Map Design: 5
(Insert Map Design analysis here)
Can't really fault it, i was pretty impressed.
Story/Instructions: 4
(Insert Story/Instructions analysis here)
Solid story, solid instructions
Additional Comments:

I didn't enjoy it one bit. But i can see that RPG fans will like it. Good work i guess.

[Edited on 09/15/05 @ 05:29 PM]

File Author
Nothing against your review but if you don't like RPGs then why do you play/review them? (As the outcome will always be negative)
Imperial Force Unfortunately, there isn't anything wrong with Nameless's review. However, you're right that he shouldn't have played/reviewed it if he doesn't like RPGs, which are the main thing we produce now. So you better start liking.

"Even though i'm not a fan of the taunt based rpgs that seem to be popping up left right and center"

That's what's in style.

[Edited on 09/16/05 @ 04:02 PM]

File Author
"Unfortunately, there isn't anything wrong with Nameless's review"

Yeah I know.
Ando Commando Well, I think it's unfair that someone who hates the genre reviewed it.
The Nameless II " if you don't like RPGs then why do you play/review them?"

Because there isn't anything other then RPGs. Don't worry I'm not just reviewing yours, when i get the chance to finish im reviewing monte and bendaks entries.
Bendak I'm looking forward to that review.
Don't forget to install the sound files.

Boba: he IS right in one thing, it took me ages to figure things out too (cudnt get past first door) but I quitted then.
File Author
I realize Nameless has a point. I like his review.
Bendak I like the straightforwardness, but I think more poeple should review this.
The Real Bryl
Map Design5.0
Playability: 5
This scenario was exceedingly fun to play. I very much enjoy RPGs, and I found it very easy to control the squads movements. The only irritating thing I found was there wasn't an option to change the ownership of the clones from Player 1 to the original owner, which I felt could have been useful. Apart from that, it was very fun. I didn't encounter any bugs at all, and I know this must have been difficult because of the shear number of taunt options in the scenario.

Balance: 4
I gave it a four because I found it very difficult to get past the two main enemies (destroyer droid and spider droid.) I know this was intentional, but it took me about 8 tries to finish the scenario and I found this quite irritating. Apart from that, there were not too many enemies but the Commandos' low HP meant that this didn't effect the balance. Overall, the balance was good.

Creativity: 5
The scenario was incredibly creative, I have never seen a system like this used before. Not only the taunt based squad commands, but also the use of the 'Deece' system, allowing me to equip grenades or sniper rifle for two of the commandos. It kept me interested for a long time, very creative. Well done.

Map Design: 5
The map design was superb. Lots of excellent terrain mix, and it definitely felt like I was in space (if you know what I mean). Not really much else to say, apart from the Map Design was consistent and looked very realistic.

Story/Instructions: 4
The instructions were very good, and the walkthrough for the level was very well written (I had to look at it one or two times). It was easy to figure out how the squad command system worked with a brief read through of the Intelligence section, which is good. However, I feel the scenario lacked a backstory. But apart from this, the S/I was very good.

Additional Comments:
Exceedingly good. Very well done Blackmoon!
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