Star Wars Episode IV - Clone Campaigns Edition (Teaser Demo)
Posted on 07/02/05 @ 11:18 AM (updated 07/20/05
STAR WARS EPISODE IV - CLONE CAMPAIGNS EDITION
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
TEASER DEMO EDITION
*REQUIRED SOUND PACK:*
*Will Take Time to Download
Updated July 20 2005
9:25 PM Central Time USA
DO NOT RATE UNTILL YOUVE REDOWNLOADED
Imperial Star Destroyer
- Custom Wallpaper
- Custom Bitmaps
- Attached Mods
Star Wars Episode IV - A New Hope
It is a period of civil war. Rebel spaceships, striking from a
hidden base, have won their first victory against the evil Galactic
During the battle, Rebel spies managed to steal secret plans to the
Empire's ultimate weapon, the Death Star, an armored space station
with enough power to destroy an entire planet.
Pursued by the Empire's sinister agents, Princess Leia races home
aboard her starship, custodian of the stolen plans that can save her
people and restore freedom to the galaxy...
This game was ment to be difficult at first. And was ment to test your adaptation to situations and gameplay. There aren't any difficulty differences in the DEMO.
Alot of it will be based on intelligence, skill, and dexterity. The mission was made to be as easy as possible, and still express the initial intensity of the overall game.
A ton of cinimatic effects and puzzles have been cut off.
The game was built to give you a fun adn exciting time. This is the most intesne action RPG you'll ever have to play in Star Wars Galatic Battle Grounds Heaven History!!
a.k.a. John Q
Once the forgotten NightmareMewtwo
'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
|Author||Reviews ( All | Comments Only | Reviews Only )|
I thought it was fun. sure there was lag, but playing through made me forget. It was great, and I felt like I was part of the game. Very impressive. I like the party system. Sure there each oines unique abilities isnt much of a difference. But whats this spell casting system you mentioned back in your topic huh? ;) VERY intense gameplay.
Not to hard, not to easy. it was just right I thought. It was very intense I must say. The difficulty is more of timing the wrong movements and actions. Hot keys make the game so much more fun and easier. :)
I guess some of the uniqeness of the game have been expressed in previous games already. but I felt they were the most fun and well palced here. Im not sure, it could be my tastes. I like the taunt recruit youve created here. Most of it was played out by timing though.
Map Design: 5
I loved it. Yeah, very climatic. I was expecting more explosions, but hey. The designed was great. If you explore the wle thing, you'll notice the Tantive IV in the map. Cool. The Tantive IV is a HUGE ship in the SW Universe. And I admit its nicely palced.
Very intresting. Draumatic at times, and just fun to watch at others. If you look carefully i nthe right places, you should be able to pass through the whole thing with no probs. It took time, but I guess part of the game was paying attention. And I found the answers when I simply looked in the objectives. There well hidden, and can be easily overlooked.
I loved it. Finish it PLEASE!! Other than ROTS by Farlander, I'm looking forward to the completion of this game.
[Edited on 07/22/05 @ 12:26 AM]
|Jedi Master Bryl
What can I say, it was amazing. I loved it, especially seeing as epIV is m favourite movie. Well done.
Balance was practically perfect, especially when I thought there were too many, I blasted through!
Even though it's from a movie, you made up a lot of the level, and for that I give you a 5
Map Design: 5
Brilliant map design, just brilliant.
Loved the story, instructions couldn't have been clearer.
Most was ok, but thats it. Its all the average stuff basically, so you get a 2 here. Try to develop more new features, I don't want to play the same things all over again. It's not bad, but not good. If a scenario doesn't gets me wanting to play further, this gets a 3.
OK, great balance. There were a couple hard spots and I like those, but balance is also balance in gameplay, which is not much. More like shoot-troopers-in-hallway x 20.
Nothing much new. Things you did were good, but I want more creativity.
Map Design: 4
The map was pretty good, however, again, it's standard. You gotta try to do some news things. (But its hard to get 5 for this).
You used a film-principe, and did it quite good. However you could improve that with adding much more story-based puzzles or summin, not just all the blank hallway stuff! It's 2005 now, I don't want to do the things I did a couple years ago.
Not bad, certainly not bad, but it's just more of the same.
[Edited on 07/26/05 @ 03:17 PM]