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Downloads Home » Random Maps » (HD)Trial_of_Fire.rms

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Clone Campaigns required?: Yes
The major feature of this map is a large river of lava dividing teams. The river(s) are bordered by a wall of volcanic rock with breaks at metallic land bridges.

Sometimes the metal land bridges can look strange depending on the angle, but in most games tested so far, they do pretty good. Also on occassion, bridges will connect across an island with a volcano and the path becomes blocked, but in every test I've done, other land bridges will open up. The map can seem quite congested in some places, but this was intentional.

Resources are in abundance, and animal nurseries will be a must. Nerf and bantha stealing in the early game will make the scout valuable for more than just scouting.

Every player starts with an air-transport, so getting to a crittical location in the congested terrain can be better insured. Sometimes, holocrons can end up on the islands in the lava. Air units will be invaluable, but not the only option.

Comments and suggestions are welcome.
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Websquirrel Description says: Every player starts with an air-transport

But this seems not to be true. No air-transport at start, just the normal starting units as usual. That's a pity because the most interesting aspect is missing. Without air-transport this map is not really interesting too me. I noticed that other scripts with air-transport do not start with air-transport neither. So I assume that there might be a certain problem with random map scripting and air-transports?

By the way: why am I supposed to write at least 500 characters for a comment? 500 is many.

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