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Downloads Home » Random Maps » [G]Strange Shores

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[G]Strange Shores

Author File Description
RF_Gandalf
File Details
Clone Campaigns required?: No
[G]Strange Shores by RF_Gandalf

Your base starts on the edge of a broad, shallow sea. Your scouts say that a great source of food for your growing population is the plentiful shorefish that inhabit the shores of this sea and the strange ponds that dot the coastline. The planet has developed a warmer climate in recent years and the sea levels are dropping - these ponds resulted from ancient reefs exposed when the water level dropped. The fish are just too plentiful to overlook as a food source. But get your army ready...to claim the entire area as your own against all opponents!

Strange Shores is a new random map script with a unique feature - much of the shoreline is honeycombed with pockets of water which contain much more shorefish than normal maps. The map looks a little like Baltic otherwise, with a central body of water. Food, nova and ore resources are standard.

On smaller map sizes especially the 'reefs' and pockets of water almost separate players, though the players are always connected. Another unique feature is several central forest-covered islands. These are sometimes unusable land, placed for structure to affect naval action and to increase the amount of shoreline, but some of the islands may contain a small clearing where carbon harvesting could be done. Although there is a tremendous amount of shorefish, there is only a modest amount of deep-sea fishing available.

It is possible to try to play this map defensively to a point by walling off some of the reefs or narrow land connections, but as in all water maps you are still vulnerable to water-based landings, and in T3 air drops are of course a concern.

NOTE: With this map it is important to play on a map size consistant with the number of players. Playing with a map size too small for the player number will cause straight borders of some of the player bases (losing some of the shoreline effect) and cause too little land per player, with the possible result of dropping nova or ore for some players.

Note that rarely on larger maps one or more player's starting areas may be almost surrounded by reefs and ponds - somewhat limiting his free open land but compensating him with huge shore-fishing opportunities.

Updated 4/28/02 to eliminate the 'Gungan bug' which could place very large fish on the Gungan CCs.

Feedback appreciated!

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Statistics
Downloads:1,327
Favorites: [Who?]0
Size:4.11 KB
Added:02/18/02
Updated:04/28/02