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Downloads Home » Random Maps » [G]Forest Glades

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[G]Forest Glades

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Clone Campaigns required?: No
[G]Forest Glades by RF_Gandalf

This new random map script is a bit like the Forest map but with even more restricted access to the enemy and to other resource-containing clearings in the forest. The script uses forest terrain to block access to enemy players until Tech level 3, when you can either use air transport or artillery to get access to the enemy. Each player starts in his own clearing, with a small path to any allies.

Buildup is isolated until Tech level 3, as noted above, allowing for a defensive buildup, and requiring a massive offensive push to gain entrance to an enemy's base. It is quite helpful in this game to use air transports to get workers into other clearings in the forest to gain access to the bonus resources there.

Obviously this type of game is not everyone's favorite, but it requires a good coordination of forces to transport into an enemy base and be victorious! This is a good map to use teamwork on!

This map will contain a little more than standard nova and ore plus a little more starting food, on average, but all of these extras are found in the isolated glades in the forest. The script has more randomizations for food than the standard maps, including 2 more randomizations for the food found in the glades, and a 1/6 chance of extra wild Faambas to hunt if the terrain pattern chosen is Naboo.

Feedback appreciated!
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HGDL v0.8.0

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