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Taunt-Research AI

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Clone Campaigns required?: No
This is a new kind of taunt AI: It detects taunts, and then makes the player start to research a technology. Using the "Researching Tech" condition, you can then make something happen once the taunt is used! Unlike tributes, it supports more than four taunts, and unlike signals, you can use looping triggers (if the right triggers are made, the guide explains this though). This AI DOES NOT include Immobility, it for some reason disables researching. Also, this does not work after saving (like all taunts), but you can reload the campaign using it, then load your saved game and it will work. This AI supports taunts 100 through 120. There is a scenario template/guide included, as well as a printable quick reference sheet for the taunts and their corresponding Technologies and Buildings.

Special thanks to Wok for his TauntSignal AI, which I used as a template, and to Ballbarian for his Ballbarian_SW7 AI, which I got the Technology indicators from.
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HGDL v0.8.0

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