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SiclosCC AIs

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Clone Campaigns required?: Yes
This package contains 4 AIs for Clone Campaigns:

First off is the KarlSic AI. This takes the Karl's AI and fixes errors (by LucasArts, not Karl) too numerous to list here. Added additional code to eliminate late game carbon center flooding, do research intelligently, build sentry towers, etc. Wonder and DM game code largely untouched.

The next two are the farmer and merchant AIs. These build no military units, but either farm or produce cargo hovercraft and tribute to allies. Uses cheat resources to help quick advancement.

The last is the fort AI. Its an awful cheat and builds a massive base. Creates units to patrol. Not a complete opponent, it doesn't do much else (won't respond to holocrons being captured, etc.). Be the first one to watch an AI build a light wall.

Also included is a fifth AI that just randomly chooses one of the first 4.

Unzip this file to your AI directory (under 'game').
Use the pulldown list on the game creation screen to select the AI for a given player, even yourself if you want to watch.

If you find an error, please leave a comment and I'll probably fix it if its practical. (One thing I couldn't fix is getting the farmer AI to keep more than about 60 farms active at once. Grrr.)
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HGDL v0.8.0

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