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Downloads Home » AI Files » Enhancements to shipped ai computer player

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Enhancements to shipped ai computer player

Author File Description
IdLe_WorkeR
File Details
Clone Campaigns required?: No
This download is an example of the kinds of enhancements one can make to the shipped ai computer player in order to increase your enjoyment of SW:GB.

The download includes 9 ai script modules which are modifications to those included in the shipped ai. These modifications change the behavior of the shipped computer player in three areas:

1) The amount of resources received by the computer player is reduced at Hard and Hardest difficulty levels.

2) The play of the computer player is improved in three areas. For example, the computer player will build some aa-towers first in t3, so it will have at least some air defense.

3) The default play for custom maps is changed.

You can use a text editor like Notepad or Notepad Lite to make any change you would like to these modules. You could, for example, set the difficulty of the computer player on Hardest to be what you would like it to be!

This download is designed to work in conjunction with a previous download available at SW:GB Heaven, titled "shipped ai computer player". Directions for merging these two sets of scripts are included with this download.

Enjoy!

I_W, tucpchom@gte.net


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gubbubu I'm interested in what do you think about cp-s of trade federation civ. It's my favourite civ, but in random map games their performance is shockingly poor, they collect some carbon, build some basic buildings, and train five b1 droids. This is all. They can't change techlevel, and they even don't retrain eliminated units.

Is the prosperity of them increased by this ai modification?

What causes this thing, I wonder. I looked built-in ai commands in the .drs file, but it not seems to me that tf civ has a very unique ai command set.

[Edited on 03/18/11 @ 08:27 PM]


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Added:01/14/02