142 More Units Available 1.7
Update 1.7 Replaces all previous versions.
This Mod Make 142 more units available in the game:
*Fastbike error patch.
*Prefabs support 50 units.
*Troopers are less accurate, and fire quicker.
*Eyecandy Storm cloud with animated rainfall.
*Air transports carry 40, and are very fast.
*Masters with Holocrons available in Jedi Temple.
*Shield Generators, and Power cores double the range.
*Jedi Temple & Animal Nursuries garrison 40.
*New Buildings creatable by workers.
*Trade federation trooper line = no population cost.
*Workers carry more resources.
*Resources have larger quantities.
*Added Mobile Shields, in Mech Factory button 5.
*Added new icons for Deathstar, Star Destroyer, and Blockade runner.
*Added Elite Clone Trooper, Elite Stormtrooper, Elite Stap,
Hailfire Droid, and Elite Rebel Commando
(Attacks air, and ground units.)
Landing Platform: 14 Units Tatooine Docking Bay: 7 Units
Imperial Palace: 10 Units Naboo Palace: 13 Units
Ewok Military: 7 Units Animal Nursury: 6 Units
Tatooine Market: 11 Units Jawa Camp: 3 Units
Wookie Transmitter: 6 Units Tuskin Tent 1: 5 Units
Jabba's Palace: 13 Units Droid Storage Facility: 8 Units
Massassi Temple: 14 Units Coruscant Building 1: 14 Units
Battleship Core: 10 Units
|Author||Reviews ( All | Comments Only | Reviews Only )|
(Well I think that this mod is worth your time because you came make most of the hero's(In game) death star(Build in radom map)incresed POP and sheilded mech's Awesome.)
Additional Comments:(You with the problem do you have a mod instaler if you dont look for one and then try it.)
The best mod for SWGB so far, IMO. This gives me twice as much reason to play SWGB. I can't begin to comment on how good this is.
Sorry I'm not putting enough extra analysis on it, this is simply amazing.
It is ok, but it is hard to figure out what half the buildings do at first. Also it dosen't seem right that everyone can build everyone elses heros, you should have made it civilization specific, other than that, I found that it was ok.
Additional Comments: Maybe you could make the next version more individualized to each civilization.
All looks perfect, but there is 2 problems :
-The computer never builds the new buildings
-It's too easy to win, all new buildings are availables since the beginning of a standard game
-Why having made very bigs clouds ?
But, I love the new units, 5990 to 5994 who are very powerful !
This mod changes the way you play a random map game and in that it fails pretty badly.
Yes, it is cool to build the new units, but a computer opponent will never do that, so the in game battles become very easy. Also, it speeds up the game a lot: build times are next to nothing and resources are worthless because you get so much with each trip.
I also think that the buildings and heroes should be civilization specific and perhaps cost a LOT more, then it would help balance the game and make it playable and keepable as a mod.
I will this props for the idea behind it, but even then it wasn't complete with buildings that were vague and often had missing or wrongs descriptions.
If you're looking for a slug fest to play against a human opponent then this is it. Overall though, it's an unbalanced mod that's only adding a touch of nostalgia in seeing hero units in game, no real use here whatsoever.
Excuse me. Everything worked perfectly EXCEPT the storm cloud. WAY too big, obnoxious looking, made my computer freeze when I looked at it.