Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Modpacks
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Modpacks » New Uniques v 1.4

Download File Post Review Post Comment

New Uniques v 1.4

Author File Description
Mandalorian Ok, I fixed this mod up a bit, fixed some balancing and bugs.

If you want to know exactly what it does, read this:
http://swgb.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=10&tn=6897&st=recent&f=10,0,0,10

This zip file contains two things:
An .mpi file
Language_x1.dll

Changes:

V 1.2

Proto-type Firespray has 40 Hp instead of 50, and no longer has Stealth ability.
Death Star has 1,000 Hp instead of 2,500.
Fixed the Mercenary armor/attack bug.
Fixed the Surpluss Battle Droid armor/attack bug.
Fixed the Stealth Probe armor/attack bug.
The new tech "Astro Mech Units" costs 200 Food, 200 Carbon, and 200 Nova instead of just 200 Food and 100 Nova, and gives +20% Hp instead of +5 Hp.
No longer need to have a Shipyard to research the tech "Redesigned Specifications".

The .mpi file is the mod, you install it with the "Mod Installer Advanced" utility available for download from this web site.

The "language_x1.dll" file contains all the text for these new units and techs. Replace the one in "C:Program Files/LucasArts/Star Wars Galactic Battlegrounds/Game" with this one.

V 1.3:

- You can now create Jedi/Sith Knights/Masters with Holocrons, depending on which one the civ gets.

- Changed the Rebel Alliance's Unique Tech. (Now "New Republic" instead of "Smugglers".)

- Fixed the Tusken Class error.

- Preformed various minor cost/benifit tweaks.

- Fixed the Republic Jedi Kight/Master with Holocron icon bug.

V 1.4

- Doubled the effects of the Rebel Alliance Unique tech.

- Added three techs that increase the Pop limit by 250 each.

- Restructured the tech tree for the Confederacy, making it so they accually researched "Basic training" free and instantly, instead of dissabling it and giving it's effects as a civ bonus.

Enjoy!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Zhitak2
Rating
4.0
Rating: 4
Great mod, download it if you want a great experience.

Additional Comments: It would be nice if the new techs had icons. For Version 1.5 you should add new units for each of the other sides, as Rebels and The Empire are overpowered. And it would be perfect if AI could use them. Suggestions aside, this is a great mod well worth the download. Good Job!
hhspaladin The mod itself works, but when I install the language_x1.dll file into the GAME directory, I receive an unmarked error (Just an error box with absolutely no text) and the game fails to load. Is there something wrong with the language file in v1.4 or am I doing something wrong?
JetiMaster James
Rating
4.5
Rating: 4.5
some problem you could fix up (may be hard sorry) and cost and disipation to new unit and tec and name problems like a "52221" what the. i had no idea what that unit was and one more try and add the new things to the tec tree

Additional Comments:
for the record i HATE mods but this mod was great also i like that u can mac both hevry and repeater but 10 normal attack for a repeater so strong there r now the strong grong unit in the game please restore they normal actck point for V5

[Edited on 09/12/08 @ 02:29 AM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.3
Statistics
Downloads:2,007
Favorites: [Who?]0
Size:1.24 MB
Added:01/09/05
Updated:09/09/05