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Downloads Home » Singleplayer Scenarios » Jedi Quest: The Unwanted settlement

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Jedi Quest: The Unwanted settlement

Author File Description
Philip
File Details
Clone Campaigns required?: No
Style: Fixed Force
This first segment of the campaign. It all starts off when the base detects a strange signal and the Jedi go investigate. But little did they know that they are about go on a journey that will test their wits to overcome the toughest enemy yet!

This zip file includes an Ai made by Baggy_Brad which is required for this scenario.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Playability: 2
This scenario consists of a series of simple objectives held together by an almost non-existent story. Numerous bugs and non-functional triggers prevent the game from working right, and it's actually impossible to win normally because of it.

The final enemy is owned by a player set to be your ally. Any triggers that turn him into an enemy apparently don't work, so you have to change your team alignment manually to kill him and his guards.
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Balance: 1
You are faced with very limited resistance throughout the scenario. Some of the first units you have available to you are 6 Hvy Pummels that soak up damage, and shred through everything the enemy has. It's impossible to lose short of deliberately sabotaging yourself.

As mentioned in the Playability area, numerous trigger glitches result in units that should be enemies failing to attack you, and just sitting idly in the map. Since the final enemy is allied with you, you can kill him with no resistance at all.

A counter to this is the fact that the enemy AI is not restricted in what it builds. If it advances to Tech Level 3 on its own, it can begin producing fighters. You have no air defenses of your own, so if you are caught in such a situation, there's no way out of it.
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Creativity: 3
The scenario, as basic as it is, actually does present you with numerous objectives that range beyond destroying things. None of them are executed all that well, but the at least put forth some effort to avoid repetitiveness. That's worth something.
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Map Design: 2
The map consists of broad, rectangular strokes of terrain. A dirt road on blank grass bordered by an even row of trees railroad you to your objectives. The map tries to be diverse with forests, rivers, a swamp, and military bases, but none of it manages to look natural in any way.
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Story/Instructions: 2
A story is present, and there's a couple of pretty hefty paragraphs to read, but in game, it ultimately boils down to simple dialog peppered with numerous spelling mistakes, and the dullness of the gameplay eventually causes you to forget what exactly it is you're tying to accomplish.
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Additional Comments:
An extremely easy ride through a beginner's map. Not the scenario you're looking for.

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HGDL v0.8.0

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Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:1,567
Favorites: [Who?]0
Size:52.42 KB
Added:12/21/01
Updated:12/29/01