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The Good, the Bad and the Ugly (v.2)
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Author |
File Description |
Oncle Noy |
Posted on 12/19/01 @ 12:00 AM (updated 12/22/01)
File Details |
Clone Campaigns required?: |
No |
The Good, the Bad and the Ugly (update):
In the middle of the Black War, Han Solo, alias the "Good" and Greedo, nicknamed familiarly the "Ugly" have a good trick to gain some money : the first hands over the second to the local authorities, gets the reward... and then he helps him to escape.
But their association breaks a day, with the arrival of a third thief : Boba Fett, said the "Bad". As Han Solo and Greedo, he heard about a treasure (50 000 Nova).
And he wants a part of the booty.
Allies... and enemies, the Good, the Bad and the Ugly dash in search of this treasure hidden in one of the numerous planets controled by the Empire...
Oncle Noy
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Gen_Rhys_Dallows
Staff |
Posted on 01/19/13 @ 12:30 PM
Playability: 3
This scenario is a Fixed Force assault on two well-defended enemy cities. It starts off pretty fun, but eventually devolves into an exercise in frustration.
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Balance: 2
You gain access to Assault Mechs, Artillery, and a large amount of Strike Mechs and Droidekas shortly after the scenario begins. However, the enemy has numerous turrets in place that can down any of them - especially your Walkers - in just a few hits, necessitating that you either engage them with artillery, or avoid them completely (a method that is eliminated further into the level).
You have to be able to micromanage and defend your forces very well. Once you attack the first Imperial base, the enemy makes use of its own Artillery and Walkers. If you lose both of your artillery pieces, they are not resupplied, and the scenario effectively becomes unwinnable as you have no safe way to deal with the enemy turrets.
By the time you've finally secured the first base, chances are you've lost a good chunk of your forces. Now is the time where you discover there is a second, even more heavily defended base that you must also destroy. You are given no reinforcements to do this with.
Had your AT-ATs simply been upgraded to the point where they could outrange turrets and not be brought down by just 6 shots, I would have ended up having a lot more fun with this.
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Creativity: 4
I can't say that some thought wasn't put into this. The scenario is one of the earliest custom Fixed-Force scenarios that actually bothers to include decent triggering and some semblance of plot that manifests in game instead of just the briefing menus.
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Map Design: 4
Easily the best element of the map, the scenario takes place largely in a forested area with winding trails, numerous rivers, cliffs, and a large swamp. Each area, up to and including the two Imperial bases look very good.
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Story/Instructions: 3
There is a pretty neat plot involving Han Solo, Greedo, and Boba Fett (here amusingly misspelled as 'Boba Feet') teaming up to locate a large Imperial stockpile of Nova.
Unfortunately, the simplicity of the dialog combined with the less-than-stellar command of English shown by the author cause this story to fall short of anything remarkable.
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Additional Comments:
If you like facing a punishing challenge, and don't mind the occasional lines of bad dialog, give this scenario a shot.[Edited on 02/14/15 @ 11:08 PM]
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HGDL v0.8.2 |
Rating |
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3.2 | Breakdown |
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Playability | 3.0 | Balance | 2.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 1,423 |
Favorites: [] | 0 |
Size: | 126.03 KB |
Added: | 12/19/01 |
Updated: | 12/22/01 |
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