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Episode One- Part One

Author File Description
File Details
Clone Campaigns required?: No
Style: Role Playing Strategy
This takes the first part of the film TMP, where Qui Gon and Obi Wan make it to the Trade Federation ship, to meet Viceroy. It starts with the transport being destroyed in the hanger, and Qui Gon and Obi Wan waiting in the waiting room. You must lead Qui Gon and Obi Wan to the command centre, where Viceroy is. When the transport was destoryed a few troopers acting as the Guards for the two Jedi survived. These will act as support for the two jedi, they are still in the hanger so you must gather them with the two jedi. This is a short scenario, lasting about ten minutes.

This is part of a larger project, that will be based on the different events of the film. It will be a RPG experince.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Vampire Slayer That's weird. Your scenario is what my first scenario for my campaign will be about. I already made part 2, so mine's kinda like a sequel to yours. ;)
Map Design2.0
Playability: 2
This scenario is a Fixed Force scenario loosely based on the opening of Star Wars Episode I - The Phantom Menace. It is an extremely basic scenario that doesn't manage to be particularly entertaining for the 5 or so minutes that it takes to complete it.

At the beginning of the scenario, the timers on the dialog triggers are often very short, resulting in the camera being jerked around to numerous different locations within a few seconds.

On top of this, the AI player is actively constructing a base, meaning they can plant down farms and obstructive buildings all over the place.

Balance: 1
While the scenario could be easily beaten using just Obi-Wan and Qui-Gon, the author saw fit to give you a platoon of Hvy Naboo troopers and Medics, meaning you'll essentially be able to steamroll through the enemy droids (which consist largely of small groups of normal Troopers) with ease.

The toughest enemies you'll encounter are Droidekas, who will still be destroyed under the weight of your troopers' fire before they can get off more than one shot.

Creativity: 2
The scenario is a very fast and loose version of the events of the film, lazily tossing you from one vaguely familiar scene to the next until you win. The map has a few extra siderooms to explore and hunt down straggling enemies in, but there's really no point.

Map Design: 2
The map consists of a large slab of metal using long hallways made of Light Walls, and there's a haphazard mix of Trade Federation buildings scattered all over. It doesn't make for a very visually interesting experience.

Story/Instructions: 2
The story consists of a vague retelling of the events of The Phantom Menace. There are numerous spelling and grammatical errors in place, and the in-game dialogue is often rushed.

Additional Comments:
A very poor retelling of the events of the film, especially when compared to TVS' astounding Phantom Menace campaign.

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Map Design2.0
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Size:13.73 KB