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Downloads Home » Singleplayer Scenarios » The Traitor Of Alaris

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The Traitor Of Alaris

Author File Description
Philip
File Details
Clone Campaigns required?: No
Style: Mix
This update will elimate all problems
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Norghri
Rating
2.2
Breakdown
Playability1.0
Balance2.0
Creativity4.0
Map Design1.0
Story/Instructions3.0
Playablilty: 1

Never assume the player knows what he is doing, in my case, I had no idea how to get the city to change hands, for me thats where the scenario stopped.

Balance: 2

I never got to really play the map so I give this a two.

Creativity: 4

The author had some great ideas and with some more work done he would have made a fabulous scenario.

Map Design: 1

This is were I got ticked off. One most of the map was grass, and the part that was used was sooo flat!

Story Instructions: 3

The instructions were nice, but it would have been better had he added a hint and map info.
ferriswiel
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity3.0
Map Design1.0
Story/Instructions1.0
First, let me say that this is a criticism and these are (obviously) my own personal opinions. On with the rant:


I thought and thought and played and played and even edited and edited and still this scenario makes zero sense.

Playability:1
I give this scenario a 1 on the playability scale because few of the triggers in the original scenario were fixed properly AND some of the triggers could be over-ridden with little or no effort (ie, re-routing the transport, picking up the Jedi and using him to convert enemy armies and workers).

Balance:1
Everything about this is off balance. The enemy Wookie group develops troops at a VERY rapid rate and when I attempted to attack them on my first time through I was wiped out in a matter of seconds. Since the town doesn't get turned over (broken trigger) and it really wouldn't matter if it did because you are supposed to lose the Jedi (no converting workers), have 0 food, 0 carbon and 0 nova crystals to create workers and the base that is supposed to be handed over to you has 0 workers in it to start with, you can't really build an army. So the wookies grow and you don't.

Creativity:3
I give it a high creativity ranking but this is only because the idea itself has potential. Execution was poor and obviously not tested.

Map Design:1
The map has large areas of flat grassland with no roaming animals, no mineral deposits at the Rebel camp, no food deposits. Just forest and plains and the map is terribly lopsided. Highly unattractive.

Story/Instructions:1
I can overlook the fact that english is more than likely the second language (possibly third) of the designer of this scenario, what I can't is that you cannot tell who is talking at certain points. At one point it will say "Utric:" and at the next there will be no delineation of who exactly is speaking. The instructions are also vague and the objectives are unclear.

Overall, I would have to say that this scenario was a rush job. Somebody didn't spend enough time testing, had a bunch of decent ideas but didn't spend the energy to fully develop them. Go back to the drawing board and try and balance things better, make things much more clear, redesign the map and possibly even write out a story (even if only for yourself) to clarify exactly what should happen and why.


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HGDL v0.8.0

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Rating
1.8
Breakdown
Playability1.0
Balance1.5
Creativity3.5
Map Design1.0
Story/Instructions2.0
Statistics
Downloads:857
Favorites: [Who?]0
Size:15.20 KB
Added:12/13/01
Updated:12/15/01