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Downloads Home » Multiplayer Scenarios » Legions - TheSiege v1.1

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Legions - TheSiege v1.1

Author File Description
blastem
File Details
Clone Campaigns required?: No
Number of players: 2
Legions - The Siege

By: Mark M. aka silencer aka blastem
E-Mail: spot_85@hotmail.com
Web: http://liteworx.plastiqueweb.com


::::WARNING::::


IN ORDER FOR THE SCENARIO TO WORK PROPERLY THE 5th PLAYER SHOULD BE ACTIVATED AND SET TO
COMPUTER. ITS THE MISCELANEOUS PLAYER AND THE SCENARIO WILL NOT WORK PROPERLY WITHOUT
THE 5th PLAYER.




This is the scenario I did to learn the triggers.
There are two the same scenarios, with population 50 and 100.


Quick Objectives:

1) Capture the Government Center by taking your leader to it.
2) or Destroy all Enemies because they will probably try to do the same, and then do #1.



Rules (Please Read):

There are 4 human-controlled players located in each corner.

Empire (grey)
Rebels (orange)
Trade Federation (red)
Naboo Forces (blue)

One computer-controlled player

Mixture (Yellow)

Objective

There is a city in the center of the map, and the city, formerly owned by Empire, is overtaken by pirates, local natives, bounty hunters and that kind of scum.
Now the 4 armies will compete in order to regain control of the city (don't ask me why.)

Somewhere in the city there is a government center.
The mission for evey player is to capture the government center and make sure the other players dont capture it first (but not destroy it or everyone loses.)

Bases

The idea of the game is that you don't have to build anything. The troops, transport, and a leader appear automatically as replacements to those killed.
Players start in bases. Each base has a "transmitter."
If the transmitter is destroyed, all of the units stop respawning.

Leader

Leader is quite important. First of all if the leader is killed, he will not respawn until 30 seconds have passed. Furthermore if the leader is killed, the other troops will stop respawning until the leader respawns. That obviously will give the other player some advantage.

The leader is also the only unit you can capture the Government Center with. To do so, a player has to take the leader near the government center for a short time. As soon as leader is near the Center, the countdown starts and if another player's leader has not approached the government center, then in 60 seconds the victory will be declared towards the player who had his leader near the government center. Although the countdown stops if the leader, who had approached the center is killed.
During the countdown, there will be a message indicating that one of the players is about to capture the center.

The City

As stated above, the city is full of hostile forces and one's leader shouldn't be let inside alone. The pirates will wander around searching for a victim and habitually visit your bases, attacking your turrets (turrets that protect your transmitter.)
Any pirate that stands on the way is to be eliminated.
Furthermore, there is an automated AT-ST factory in the city center. It will produce an AT-ST and if it is claimed by any of the players (it starts as Gaia unit) then after 30 seconds another AT-ST will be made. The pirates can't operate the machines sinces they haven't got the Imperial training (right.)
AT-ST are especially useful, because the enemy players will probably try to hide their leaders inside the big assault mechs, against which AT-STs are so effective.

Each player gets:

50 or 100 troops (depending on scenario you choose).
1 heavy assault mech-transport.
1 leader.



'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
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Statistics
Downloads:692
Favorites: [Who?]0
Size:50.97 KB
Added:11/30/01
Updated:12/01/01